Bug 31643 - Heroes of Newerth - Units and buildings (all animations) became invisible
Summary: Heroes of Newerth - Units and buildings (all animations) became invisible
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i915 (show other bugs)
Version: 7.9
Hardware: x86-64 (AMD64) Linux (All)
: medium critical
Assignee: Eric Anholt
QA Contact:
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Depends on:
Blocks:
 
Reported: 2010-11-15 16:22 UTC by Matteo
Modified: 2011-04-20 18:46 UTC (History)
0 users

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i915 platform:
i915 features:


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Description Matteo 2010-11-15 16:22:57 UTC
Hello there I have the following issue.

I passed from debian sid (mesa 7.7) to ubuntu 10.10 64bit (mesa 7.9dev)
I own a Vaio TT with an integrated intel card.

direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT 
OpenGL version string: 2.1 Mesa 7.9-devel
OpenGL shading language version string: 1.20
OpenGL extensions:
    GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage, 
00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)
Linux teo-vaio 2.6.35-22-generic #33-Ubuntu SMP Sun Sep 19 20:32:27 UTC 2010 x86_64 GNU/Linux

Here a photo of the bug to clearly show that all the animations became invisible:
http://i55.tinypic.com/ofu5qe.png

I never had any issues since the game went out, so I guess there has been a regression or a bug in the latest versions of mesa (also the 7.10 git has the same issue).

I already tried to reinstall ubuntu, reinstall the game, update the kernel, the intel driver and mesa to the latest version available, all without success.
I hope you can understand what this bug is.
Regards
Comment 1 Marek Olšák 2011-03-02 09:41:10 UTC
This seems to be Intel-specific.
Comment 2 Eric Anholt 2011-03-11 10:19:12 UTC
mid-7.9 like you apparently have (instead of the 7.9 releases, or 7.10 releases) had a bug that was introduced between 7.8 and 7.9 that broke a bunch of complicated vertex shaders.  Please update Mesa, since iirc HoN was one of the things that would be affected.
Comment 3 Eric Anholt 2011-04-20 18:46:13 UTC
the game looks fine on my Ironlake system now, except for the same button underlining bug from savage2.


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