Hello there I have the following issue.
I passed from debian sid (mesa 7.7) to ubuntu 10.10 64bit (mesa 7.9dev)
I own a Vaio TT with an integrated intel card.
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT
OpenGL version string: 2.1 Mesa 7.9-devel
OpenGL shading language version string: 1.20
00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)
Linux teo-vaio 2.6.35-22-generic #33-Ubuntu SMP Sun Sep 19 20:32:27 UTC 2010 x86_64 GNU/Linux
Here a photo of the bug to clearly show that all the animations became invisible:
I never had any issues since the game went out, so I guess there has been a regression or a bug in the latest versions of mesa (also the 7.10 git has the same issue).
I already tried to reinstall ubuntu, reinstall the game, update the kernel, the intel driver and mesa to the latest version available, all without success.
I hope you can understand what this bug is.
This seems to be Intel-specific.
mid-7.9 like you apparently have (instead of the 7.9 releases, or 7.10 releases) had a bug that was introduced between 7.8 and 7.9 that broke a bunch of complicated vertex shaders. Please update Mesa, since iirc HoN was one of the things that would be affected.
the game looks fine on my Ironlake system now, except for the same button underlining bug from savage2.