Bug 31907 - [SEGFAULT] state_tracker/st_mesa_to_tgsi.c:193: return t->outputs[t->outputMapping[index]];
Summary: [SEGFAULT] state_tracker/st_mesa_to_tgsi.c:193: return t->outputs[t->outputMa...
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: mesa-dev
QA Contact:
URL: http://www.yofrankie.org/
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-11-24 15:08 UTC by Sven Arvidsson
Modified: 2011-01-13 13:54 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Backtrace (18.52 KB, text/plain)
2010-11-24 15:08 UTC, Sven Arvidsson
Details

Description Sven Arvidsson 2010-11-24 15:08:40 UTC
Created attachment 40560 [details]
Backtrace

As mentioned in bug 28860, I'm getting a segfault in the game Yo Frankie if shaders are enabled:

Program received signal SIGSEGV, Segmentation fault.
0xb6fc2bfc in translate_dst (t=<value optimized out>, 
    inst=<value optimized out>) at state_tracker/st_mesa_to_tgsi.c:193
193	      return t->outputs[t->outputMapping[index]];

Bisecting leads to this commit:

adf35e80d3b3d37b97f0608a5a2f221dbd8c0d64 is the first bad commit
commit adf35e80d3b3d37b97f0608a5a2f221dbd8c0d64
Author: Brian Paul <brianp@vmware.com>
Date:   Thu Oct 21 19:03:38 2010 -0600

    gallium: new CAP, state for primitive restart

:040000 040000 dad0765228ba7c91fb6bd5b13d36dba74da0b2d8 256dec454d077a85a1d9a5e1892dea68a04a07c3 M	src



System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.9.0.902 (1.9.1 RC 2)
-- mesa: 1197393faa285bee0d99409a1c82f575dbcbc708
-- drm: 2.4.22
-- kernel: 2.6.36
Comment 1 Marek Olšák 2010-12-07 00:56:22 UTC
I have just tried it here and it didn't crash. Could you please re-test the game on your machine?
Comment 2 Sven Arvidsson 2010-12-07 09:37:25 UTC
It's still crashing on the same line.

But I just noticed that I get the same crash in softpipe and llvmpipe, so I guess this bug should be reassigned to Mesa core?
Comment 3 Marek Olšák 2010-12-07 10:15:03 UTC
Yeah, reassigning to Mesa core.
Comment 4 Brian Paul 2010-12-07 14:25:17 UTC
In gdb:

(gdb) print index

(gdb) print t->outputMapping[index]

(gdb) print t->outputs

thanks.
Comment 5 Sven Arvidsson 2010-12-08 14:22:23 UTC
I'm not sure if it's important, but the crash isn't reproducible  if --enable-debug is used. This is from a run with optimisations turned off through CFLAGS (values are optimised out otherwise).

(gdb) print index
$1 = 2
(gdb) print t->outputMapping[index]
$2 = 2228224
(gdb) print t->outputs
$3 = {{File = 0, WriteMask = 0, Indirect = 0, Saturate = 0, Predicate = 0, 
    PredNegate = 0, PredSwizzleX = 0, PredSwizzleY = 0, PredSwizzleZ = 0, 
    PredSwizzleW = 0, Index = 0, IndirectIndex = 0, 
    IndirectSwizzle = 0} <repeats 32 times>}
Comment 6 Brian Paul 2010-12-14 15:17:08 UTC
Can you provide more debugging info?  After the program crashes in gdb, please do:

(gdb) up
(gdb) call _mesa_print_program(program)
Comment 7 Sven Arvidsson 2010-12-16 13:15:22 UTC
With git from today (290a114) I can't reproduce the crash if the game is launched by gdb, only by attaching after it's started.

I also had to move up three frames in the stack to be able to call _mesa_print_program(program) (but maybe that's self-explanatory?).

Anyway: 

# Fragment Program/Shader 0
  0: MAD_SAT TEMP[1].x, INPUT[3].xxxx, STATE[0].xxxx, STATE[0].yyyy;
  1: LRP OUTPUT[2].xyz, TEMP[1].xxxx, TEMP[0], STATE[1];
  2: MOV OUTPUT[2].w, TEMP[0];
  3: END
Comment 8 Brian Paul 2011-01-12 19:54:52 UTC
Mesa commit 2fa6012f6a0b02de6093cbccba3bf4432f072e57 may have fixed this.  Can you retest?
Comment 9 Sven Arvidsson 2011-01-13 13:54:14 UTC
Just tried git master, it's working fine now!


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