Bug 31940 - [r300g] Crash in dri2_invalidate_drawable
Summary: [r300g] Crash in dri2_invalidate_drawable
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r300 (show other bugs)
Version: 7.9
Hardware: x86 (IA32) Linux (All)
: medium normal
Assignee: mesa-dev
QA Contact:
URL:
Whiteboard:
Keywords: have-backtrace, patch
: 32297 (view as bug list)
Depends on:
Blocks:
 
Reported: 2010-11-26 12:48 UTC by Stephen E. Baker
Modified: 2011-02-21 22:55 UTC (History)
7 users (show)

See Also:
i915 platform:
i915 features:


Attachments
Wine log showing backtrace (31.22 KB, text/plain)
2010-11-26 12:48 UTC, Stephen E. Baker
Details
wine log showing backtrace for 28ee7561f9e9bac8a76d5f96fe55b890a61a7d04 (31.51 KB, text/plain)
2010-11-26 18:39 UTC, Stephen E. Baker
Details
st/dri: workaround weird null dereference (974 bytes, patch)
2010-11-29 23:44 UTC, nobled
Details | Splinter Review
st/dri: workaround weird null dereference (974 bytes, patch)
2010-11-29 23:47 UTC, nobled
Details | Splinter Review
Crash after applying "st/dri: workaround weird null dereference" patch (13.39 KB, text/plain)
2010-11-30 19:35 UTC, Stephen E. Baker
Details
Solves another weird issue with regards to invalidate buffers might help. (4.38 KB, patch)
2010-11-30 20:10 UTC, Jakob Bornecrantz
Details | Splinter Review

Description Stephen E. Baker 2010-11-26 12:48:28 UTC
Created attachment 40590 [details]
Wine log showing backtrace

A game in wine crashes when the resolution changes.  The crashlog attached points to r300_dri.so

I am using Arch Linux with Mesa 7.9 and the r300g gallium drivers.

X1400 Radeon
Core 2 Duo T7400
2GB Ram
Comment 1 Stephen E. Baker 2010-11-26 18:38:49 UTC
I've done a number of tests with the latest git:28ee7561f9e9bac8a76d5f96fe55b890a61a7d04

With software rasterizer: Everything works as expected, game resolution changes
With r300c: No crash but graphical corruption after changing resolution
With r300g: Still crashes in dri2_invalidate_drawable
Comment 2 Stephen E. Baker 2010-11-26 18:39:42 UTC
Created attachment 40596 [details]
wine log showing backtrace for 28ee7561f9e9bac8a76d5f96fe55b890a61a7d04
Comment 3 nobled 2010-11-29 23:44:19 UTC
Created attachment 40656 [details] [review]
st/dri: workaround weird null dereference

(In reply to comment #2)
> Created an attachment (id=40596) [details]
> wine log showing backtrace for 28ee7561f9e9bac8a76d5f96fe55b890a61a7d04

Weird. It looks like it's because ctx->st is NULL on that line, but that shouldn't be possible--the code in dri_create_context should prevent that:

http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/state_trackers/dri/common/dri_context.c?h=28ee7561f9e9bac8a76d5f96fe55b890a61a7d04#n92

Does this patch fix it?
Comment 4 nobled 2010-11-29 23:47:53 UTC
Created attachment 40657 [details] [review]
st/dri: workaround weird null dereference
Comment 5 Stephen E. Baker 2010-11-30 19:35:53 UTC
Created attachment 40688 [details]
Crash after applying "st/dri: workaround weird null dereference" patch

I think there is some improvement, I was able to change to from 600x800 to 640x480 without issue, but when going to 1024x768 I get the crash still, a couple lines later.

Now built with git revision: ff994eeff8fa9f8f889878d6b48015ca7683e22b
Comment 6 Stephen E. Baker 2010-11-30 19:50:08 UTC
Actually if you compensate for the patch it is the same line :s
Comment 7 Jakob Bornecrantz 2010-11-30 20:10:44 UTC
Created attachment 40689 [details] [review]
Solves another weird issue with regards to invalidate buffers might help.

There is a off chance that this patch fixes the problem can you please test?

Cheers Jakob.
Comment 8 Stephen E. Baker 2010-12-01 17:04:45 UTC
Yes, Jakob's patch fixes the issue!
Comment 9 Jakob Bornecrantz 2010-12-01 17:36:15 UTC
Does it fix it completely? Enabling you to change resolution? Or does the crash just go away?

Cheers Jakob.
Comment 10 Stephen E. Baker 2010-12-01 18:48:01 UTC
Fixes it completely
Comment 11 Stephen E. Baker 2010-12-05 13:52:58 UTC
Is there anything more I should be doing to close up this issue, or are we just waiting for the patch to be merged?
Comment 12 Jakob Bornecrantz 2010-12-05 13:57:48 UTC
No its fine. Thank you for your help.
Comment 13 Pavel Ondračka 2010-12-15 05:50:23 UTC
I also have this problem with latest mesa and some Wine games. Attached patch in Comment 7 fixes it, I'm reopening this until the fix is committed to master.
Comment 14 Pavel Ondračka 2011-01-06 08:49:45 UTC
Any chance the patch from comment 7 can make it into master or at least to mesa-dev for review? It fixes crash in Star Trek Armada 2 for me and I have not encountered any regressions so far.
Maybe also reassigning to Mesa core would be appropriate?
Comment 15 Chris Rankin 2011-01-09 11:13:16 UTC
*** Bug 32297 has been marked as a duplicate of this bug. ***
Comment 16 Kai 2011-02-01 10:11:06 UTC
I can confirm, that the patch presented in comment #7 (attachment 40689 [details] [review]) fixes the problem with Mesa 7.10. Please consider applying the patch and making it a candidate for the Mesa 7.10 branch.

My "test case": http://bugs.winehq.org/show_bug.cgi?id=25712
Comment 17 Marek Olšák 2011-02-10 18:04:51 UTC
Jakob, please could you possibly push the fix to master?
Comment 18 Marek Olšák 2011-02-21 22:55:46 UTC
I pushed the patch to master. Closing..


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