There are some rendering errors when playing for example a foobillard. Some triangles are being drawn incorrectly and they are flashing black and white.
Created attachment 2658 [details] rendering errors in foobillard
could you try with the patch from this bug: I noticed missing triangles in some demo. That demo worked well with this patch. https://bugs.freedesktop.org/show_bug.cgi?id=2195
(In reply to comment #2) > could you try with the patch from this bug: > I noticed missing triangles in some demo. That demo worked well with this patch. > > https://bugs.freedesktop.org/show_bug.cgi?id=2195 > I wish I could, but I can't compile.
You need to get Mesa sourcecode out of CVS and then apply the patch. http://mesa3d.org/cvs_access.html I made a new one against todays Mesa-CVS.
(In reply to comment #4) > You need to get Mesa sourcecode out of CVS and then apply the patch. > http://mesa3d.org/cvs_access.html > > I made a new one against todays Mesa-CVS. > Unfortunately it didn't help. I think that the flickering may have something to multitexturing or lighting. (when I disable rendering reflections for the balls, they are drawn properely but the table still flickers)
> Unfortunately it didn't help. > I think that the flickering may have something to multitexturing or lighting. > (when I disable rendering reflections for the balls, they are drawn properely > but the table still flickers) Since you mention reflections, this could potentially be caused by the app using GL_SPHERE_MAP for texcoord generation. This will cause a tcl fallback (since the original radeon chips can't handle that), and might cause rendering errors if the application assumes the fragments generated are the same as without using texgen. If that's the case (not sure if the errors shown in the screenshot could be caused by that), try disabling tcl (use driconf or tcl_mode=0).
> try disabling tcl (use driconf or tcl_mode=0). this also didn't help
This does sound like an app bug. While I couldn't reproduce on an rv200 with foobillard 3.0a, I was able to produce similar problems by zooming way in on the cue ball, and there was obvious z fighting.
Grzegorz Nimoski Do you still experience this issue with newer drivers ? Please check the status of your issue.
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/263.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.