In GLSL 1.20 mode, the keywords 'in' and 'out' are (incorrectly) accepted on global variables. This was discovered by code inspection and verified with piglit tests spec/glsl-1.20/compiler/qualifiers/in-01.vert and spec/glsl-1.20/compiler/qualifiers/out-01.vert.
Fixed in master by the following patch series. I'm leaving the bug open, but I'm reassigning it to version 7.10. commit 469ea695bbbc984ebec26b2413ab70d450a283ca Author: Ian Romanick <ian.d.romanick@intel.com> Date: Fri Jan 7 16:05:59 2011 -0800 glsl: Disallow 'in' and 'out' on globals in GLSL 1.20 Fixes piglit tests glsl-1.20/compiler/qualifiers/in-01.vert and glsl-1.20/compiler/qualifiers/out-01.vert and bugzilla #32910. NOTE: This is a candidate for the 7.9 and 7.10 branches. This patch also depends on the previous two commits. commit a0c2ec8e2dcf90709dd2e147b06a0a173611b0a1 Author: Ian Romanick <ian.d.romanick@intel.com> Date: Fri Jan 7 16:04:30 2011 -0800 glsl: Refresh autogenerated parser file. For the previous commit. commit eebdfdfbcf2721349d2c2cafe2d81fd83cade9b9 Author: Ian Romanick <ian.d.romanick@intel.com> Date: Fri Jan 7 16:03:48 2011 -0800 glsl: Add version_string containing properly formatted GLSL version
In 7.9, fixed by: df033be3f7d7ac314ad60958d10c4b4cf28be7f7 28d47fed617e2e9b9d1b488e22eb2b2ce0cda0f5 1785904c5c56d4962a91c3da6c291f418aa45d3c In 7.10 fixed by: 27ef4652762a68565162075499b9a8e7467322af 4ee68e2d4736aa6768794421c81ed5b93ff995f1 d81615ee1993ad7da644feab18a53f048bac8b30
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