Created attachment 43170 [details] Minecraft after switching from fullscreen When switching between fullscreen and window in the game Minecraft, or when pressing F12 to render the scene in Blender, I'm getting a a corrupt screen. Sometimes it looks like it contains traces of a previously running gl application, so maybe some buffer or something isn't cleared properly? This isn't a new bug (seems to be present at least as far back as 7.9) or a very important one, but would be nice if it could be fixed. System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: RV570 -- Model: Asus EAX1950Pro 256MB -- Display connector: DVI -- xf86-video-ati: 6.13.2 -- xserver: 1.9.4 -- mesa: 04c5cc5b8bec1f34f2405b08fd0d9ed6bd70ea61 -- drm: 2.4.23 -- kernel: 2.6.37
Created attachment 43171 [details] Rendering in Blender
I should also mention that this problem doesn't appear with llvmpipe, so I guess it's specific to r300g.
Is there anything in dmesg?
(In reply to comment #3) > Is there anything in dmesg? Nothing in dmesg.
I'm having exactly the same problem on r600g, so maybe this bug belongs to xf86-video-ati?
on rv350 rendering in blender looks normal with mesa-git, is the situation changed with current mesa ?
(In reply to comment #6) > on rv350 rendering in blender looks normal with mesa-git, is the situation > changed with current mesa ? Thanks for reminding me to re-test this. So with r600g I can no longer reproduce this with Minecraft or Blender, but both are moving targets and no longer the same version I was testing with so I'm not sure if it was fixed in the driver or not. If no one else has these issues I think we can consider this problem solved.
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