With common-20050419 and r200-20050419 everything works fine. With common-20050601 and r200-20050601 armyops game crashes. uname: Linux 2.6.12-rc5 glxinfo: direct rendering: Yes OpenGL renderer string: Mesa DRI R200 20041207 AGP 4x x86/MMX+/3DNow!+/SSE TCL lsmod: radeon 78208 1 drm 64984 2 radeon via_agp 7680 1 agpgart 29576 2 drm,via_agp Xorg -version: X Window System Version 6.8.2 armyops 2.3.0 gives me this in log: Developer Backtrace: Log: [ 1] ./armyops-bin [0x84e3611] Log: [ 2] [0xffffe420] Log: Unreal Call Stack: UpdateWorld <- MainLoop Exit: Exiting. Please tell me what should I do to give you more info.
I have build drm and mesa from source. I run some tests and I get this: test:/Mesa/progs/tests# ./arbfptest1 program 0: glGetError = 1280 errorpos: 11 !ARBfp1.0 TEMP R0, R test:/Mesa/progs/tests# ./arbfptexture: Error: GL_ARB_fragment_program not supported! test:/Mesa/progs/tests# ./arbvptest1 glGetError = 0 glGetError = 0 glGetError = 0 glGetError = 0 test:/Mesa/progs/tests# ./crossbar Sorry, this program requires GL_ARB_multitexture and either GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (or OpenGL 1.3). Either GL_ARB_texture_env_crossbar or GL_NV_texture_env_combine4 (or OpenGL 1.4) are also required. Some tests runs fine: ./antialias ./bufferobj //************************************************ //************************************************ Tests say that I don't have some GL librarys. But glxinfo says: server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group OpenGL vendor string: Tungsten Graphics, Inc. OpenGL renderer string: Mesa DRI R200 20041207 AGP 4x x86/MMX+/3DNow!+/SSE TCL OpenGL version string: 1.3 Mesa 6.3 OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess /************************************************ So something is wrong. I hope you will find out how to fix this.
I forgot to put dmesg: [drm] Initialized drm 1.0.0 20040925 [drm] Initialized radeon 1.16.0 20050311 on minor 0: ATI Technologies Inc Radeon R200 QL [Radeon 8500 LE] [drm] Loading R200 Microcode
Could you include a backtrace from running the app under gdb?
With common-20050714 and r200-20050714 armyops game works fine again. This bug can be close now (:
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