Program received signal SIGSEGV, Segmentation fault. 0x011ce9be in brw_draw_init (brw=0x80bf120) at brw_draw.c:471 471 vbo->draw_prims = brw_draw_prims; (gdb) bt #0 0x011ce9be in brw_draw_init (brw=0x80bf120) at brw_draw.c:471 #1 0x011cb5fb in brwCreateContext (api=0, mesaVis=0x80bbb20, driContextPriv=0x80bbca8, sharedContextPrivate=0x0) at brw_context.c:221 #2 0x011b44b5 in intelCreateContext (api=API_OPENGL, mesaVis=0x80bbb20, driContextPriv=0x80bbca8, sharedContextPrivate=0x0) at intel_screen.c:461 #3 0x0119e3c3 in dri2CreateNewContextForAPI (screen=0x80b97f8, api=0, config=0x80bbb20, shared=0x0, data=0x8077638) at ../common/dri_util.c:682 #4 0x0119e41e in dri2CreateNewContext (screen=0x80b97f8, config=0x80bbb20, shared=0x0, data=0x8077638) at ../common/dri_util.c:696 #5 0x005f79b6 in dri2_create_context (base=0x80775b8, config_base=0x80bc648, shareList=0x0, renderType=32788) at dri2_glx.c:204 #6 0x005cfe9a in CreateContext (dpy=0x805ca18, generic_id=<value optimized out>, config=0x80bc648, shareList_user=0x0, allowDirect=1, code=24, renderType=32788, screen=0) at glxcmds.c:233 #7 0x005d0151 in glXCreateNewContext (dpy=0x805ca18, fbconfig=0x80bc648, renderType=32788, shareList=0x0, allowDirect=1) at glxcmds.c:1521 #8 0x004951fe in clutter_backend_glx_create_context (backend=0x8055850, error=0xbfffe4dc) at ./glx/clutter-backend-glx.c:585 #9 0x004b6323 in _clutter_backend_create_context (backend=0x8055850, error=0xbfffe4dc) at ./clutter-backend.c:410 #10 0x004d2cb8 in _clutter_feature_init (error=0xbfffe4dc) at ./clutter-feature.c:107 #11 0x004dfcfb in clutter_init_real (error=0xbfffe4dc) at ./clutter-main.c:1501 #12 0x004e13b0 in clutter_init (argc=0x0, argv=0x0) at ./clutter-main.c:2008 #13 0x001e303a in meta_clutter_init () at core/main.c:312 #14 meta_init () at core/main.c:460 #15 0x08049e48 in main (argc=1, argv=0xbfffe874) at main.c:425 git blames: ef58598c1cf2ac689f67c75b2f477f2c404fce98 is the first bad commit commit ef58598c1cf2ac689f67c75b2f477f2c404fce98 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Mar 7 19:34:34 2011 +0100 vbo: mark vertex arrays as dirty when re-binding This fixes: https://bugs.freedesktop.org/show_bug.cgi?id=34378 :040000 040000 86f7e2363cb0c1fc7a146cc36fde9333d0f4bcd1 ca575588faeb8fe79c3d768ff28a7a808a64afac M src
BTW, hardware is Intel(R) Ironlake Mobile.
> git blames: > > ef58598c1cf2ac689f67c75b2f477f2c404fce98 is the first bad commit Actually that's wrong, I screwed up on that bisect. Sorry. I've run a new bisect and now I'm pretty sure the real culprit is 7d16e2c0cd70dc5a23b746dbc8e44c58366b5353 is the first bad commit commit 7d16e2c0cd70dc5a23b746dbc8e44c58366b5353 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Mar 7 02:03:52 2011 +0100 mesa: add EXT_texture_compression_latc BUT, looking at the commit I couldn't see anything related to the backtrace so I remembered I had mesa configured with --enable-shared-dricore and re-configured it without that option: it doesn't crash anymore.
This build option was made default with: commit 2b3a8cbc891894417510fbc72cb108c5835adcf5 Author: Matt Turner <mattst88@gmail.com> Date: Fri Jan 13 14:30:36 2012 -0500 Always build shared dricore Tested-by: Eric Anholt <eric@anholt.net> Signed-off-by: Matt Turner <mattst88@gmail.com> So what ever this issue was it was likely fixed long long ago. Closing.
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