Bug 35819 - [SNB] compiz crashed with segfault in gen6_vs_state.c:upload_vs_state()
Summary: [SNB] compiz crashed with segfault in gen6_vs_state.c:upload_vs_state()
Status: RESOLVED WONTFIX
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: Other All
: medium major
Assignee: Chris Wilson
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Reported: 2011-03-30 22:27 UTC by Christopher James Halse Rogers
Modified: 2011-07-09 07:58 UTC (History)
0 users

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Description Christopher James Halse Rogers 2011-03-30 22:27:36 UTC
Forwarded from https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/733192

It seems that there's a segfault condition in upload_vs_state() which at least one person has managed to hit in the linked Ubuntu bug.

When setting up the contstant buffer upload_vs_state() does
      drm_intel_gem_bo_map_gtt(constant_bo);
      param = constant_bo->virtual;
and then proceeds to memcpy to param.  However, there are a number of possible failure paths in gem_bo_map_gtt that will result in constant_bo->virtual being NULL, resulting in a segfault.

Since this seems like it'll occur part-way through emitting 3D state I'm not sure how to gracefully handle this, or even if it's possible.

Original stacktrace is here: https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/733192/+attachment/1900771/+files/Stacktrace.txt
Comment 1 Chris Wilson 2011-03-31 02:12:35 UTC
We can do better, but the root cause is whatever caused the map failure is likely to be system-wide.
Comment 2 Ian Romanick 2011-04-06 09:54:11 UTC
This looks similar to some of the failure cases seen in bug #33046.  What Mesa bits are being used?  It looks like 7.10, so it's probably something different.  It's worth checking, though.
Comment 3 Eric Anholt 2011-05-14 12:16:02 UTC
The dmesg in the linked bug report doesn't sound like one from when the crash had happened.  This is probably fallout from a GPU hang, and the thing to do is to fix the GPU hang.
Comment 4 Eric Anholt 2011-07-09 07:58:15 UTC
OK, the original bug report confirms that this is just fallout from a GPU hang.  Let's see a bug report for the hang if you can get details, instead.


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