Bug 35875 - GPU hang while playing games (#1)
Summary: GPU hang while playing games (#1)
Status: RESOLVED INVALID
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/nouveau (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Nouveau Project
QA Contact:
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Depends on:
Blocks:
 
Reported: 2011-04-01 08:54 UTC by maximlevitsky
Modified: 2011-05-17 12:53 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
git snapshot (11.62 KB, application/octet-stream)
2011-04-01 08:54 UTC, maximlevitsky
Details

Description maximlevitsky 2011-04-01 08:54:02 UTC
Created attachment 45136 [details]
git snapshot

Hardware: Geforce 8400M GS - (0x086700a2)
          Acer Aspire 5720G

Userspace: Git tips of all components except Xserver.
          In attached file, you see the latest commits of each tree

Kernel drm version: dd34154f9bd75d13caefffd9d6086a1d23a45856
          drm/nouveau: use static vidshift of 2 on volt 0x30 tables


This time, it happened this way:
I open neverball, play it for a while, then system freezes, nothing in the kernel log until I execute the SAK, then I get this generic message in the kernel log:

[ 1678.640048] [drm] nouveau 0000:01:00.0: Failed to idle channel 2.
[ 1680.266949] [drm] nouveau 0000:01:00.0: GPU lockup - switching to software fbcon
[ 1682.860053] [drm] nouveau 0000:01:00.0: Failed to idle channel 4.


Then X restarts, and doesn't use 3D acceleration because no new GPU channels can be allocated:

[  1686.340] (EE) NOUVEAU(0): Error creating GPU channel: -16
[  1686.341] (EE) NOUVEAU(0): Error initialising acceleration.  Falling back to NoAccel


Thats all. I really don't expect that to be fixed, just want to document this issue.
Comment 1 maximlevitsky 2011-05-17 12:53:41 UTC
I am closing this as I reported another hang, and I can't differentiate between them to justify a separate bugreport


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