This probably affects performance. The code part which has the SSE2 based memory copy is ifndef'ed not to be used on Win7/64.
This refers to code in xddm/display/res.c, see _asm usage. The inlined assembly code should/can be fixed. See https://msdn.microsoft.com/en-us/library/windows/hardware/ff565388(v=vs.85).aspx ("Using Floating Point in a WDM Driver") and https://msdn.microsoft.com/en-us/library/windows/hardware/ff545910(v=vs.85).aspx ("Using extended processor features in Windows drivers"). Basically if you just use SSE there is no need to save/restore state manually. I'm not sure the performance gain. New processor have really optimized "rep movsb" implementations supporting all cases.
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