After a few minutes of gameplay the following message pops up in the console: nv50_program_validate:150 - out of code space for shader type 0 This is accompanied with random or unexplainable renders in the frame. Happens on NVA8, with or without gnome-shell. This did not happen however in Fedora 14 as far as I can remember On NV4B similar render problems show as well during gameplay. However on NV4B no message is printed to the console, and the misrenders start immediately. Although it looks like the same issue, it might be completely non-related. Running: kernel-2.6.38.6-27.fc15.x86_64 (but also tried with Koji kernel and upstream nouveau module) mesa-dri-drivers-7.11-0.11.20110525.0.fc15.i686 xorg-x11-drv-nouveau-0.0.16-24.20110324git8378443.fc15.x86_64 xorg-x11-server-Xorg-1.10.1-14.fc15.x86_64
It appears that this bug report has laid dormant for quite a while. Sorry we haven't gotten to it. Since we fix bugs all the time, chances are pretty good that your issue has been fixed with the latest software. Please give it a shot. (Linux kernel 3.10.7, xf86-video-nouveau 1.0.9, mesa 9.1.6, or their git versions.) If upgrading to the latest isn't an option for you, your distro's bugzilla is probably the right destination for your bug report. In an effort to clean up our bug list, we're pre-emptively closing all bugs that haven't seen updates since 2011. If the original issue remains, please make sure to provide fresh info, see http://nouveau.freedesktop.org/wiki/Bugs/ for what we need to see, and re-open this one. Thanks, The Nouveau Team
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