Bug 38070 - Blender fonts are blurry
Summary: Blender fonts are blurry
Status: NEW
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/r200 (show other bugs)
Version: 7.10
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-06-08 03:18 UTC by Pascal Billery-Schneider
Modified: 2011-06-08 11:25 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Screenshot, dmesg, glxinfo, Xorg.0.log, xorg.conf (447.50 KB, application/x-bzip-compressed-tar)
2011-06-08 03:18 UTC, Pascal Billery-Schneider
Details
Blender screenshots portions after mesa git (179.63 KB, application/zip)
2011-06-08 11:25 UTC, Pascal Billery-Schneider
Details

Description Pascal Billery-Schneider 2011-06-08 03:18:35 UTC
Created attachment 47711 [details]
Screenshot, dmesg, glxinfo, Xorg.0.log, xorg.conf

3D works great but Blender fonts do not display correctly on my ATI rv280 9200 graphic card.

01:00.0 VGA compatible controller: ATI Technologies Inc RV280 [Radeon 9200 PRO] (rev 01)
01:00.1 Display controller: ATI Technologies Inc RV280 [Radeon 9200 PRO] (Secondary) (rev 01)

The only workaround is to use:
LIBGL_ALWAYS_SOFTWARE=1 blender

My installation is on Mageia distro with KMS enabled (default):

glxinfo|grep render
direct rendering: Yes
OpenGL renderer string: Mesa DRI R200 (RV280 5960) 20090101  TCL DRI2

and with these packages:

x11-server-xorg-1.10.1-1.mga1
x11-driver-video-ati-6.14.1-4.mga1
mesa-7.10.2-4.mga1
lib64drm2-2.4.25-1.mga1
lib64drm_radeon1-2.4.25-1.mga1
Comment 1 Pascal Billery-Schneider 2011-06-08 05:47:38 UTC
I forgot to say that when I open the user preferences in Blender, Blender crashes with:

X Error of failed request:  BadMatch (invalid parameter attributes)                                                                                                                                                
  Major opcode of failed request:  155 (GLX)                                                                                                                                                                       
  Minor opcode of failed request:  11 (X_GLXSwapBuffers)                                                                                                                                                           
  Serial number of failed request:  1007                                                                                                                                                                           
  Current serial number in output stream:  1008


So, the only way for the moment to be able to use Blender is to toggle composite and run de special script ./blender-softwaregl :(
Comment 2 Alex Deucher 2011-06-08 08:00:34 UTC
Does mesa from git help?
Comment 3 Pascal Billery-Schneider 2011-06-08 08:42:05 UTC
First thank you for your interest.

Well, I did not try yet on this computer for this one is for my work.

I shall look at http://www.mesa3d.org/install.html ?
Comment 4 Pascal Billery-Schneider 2011-06-08 10:12:51 UTC
I managed to compile mesa git according to: http://www.x.org/wiki/radeonBuildHowTo

with these options:

DRI_DRIVERS="radeon,r200,r300,r600,swrast" && ./autogen.sh --prefix=/opt/xorg --with-dri-drivers=$DRI_DRIVERS --disable-gallium --enable-glx-tls --with-dri-driverdir=/opt/xorg/lib/dri/

So I get now:
ldconfig -p | grep libGL.so
        libGL.so.1 (libc6,x86-64, Système d'exploitation ABI : Linux 2.4.20) => /opt/xorg/lib/libGL.so.1
        libGL.so.1 (libc6,x86-64) => /usr/lib64/libGL.so.1
        libGL.so.1 (libc6) => /usr/lib/libGL.so.1
        libGL.so (libc6,x86-64, Système d'exploitation ABI : Linux 2.4.20) => /opt/xorg/lib/libGL.so
        libGL.so (libc6,x86-64) => /usr/lib64/libGL.so

I'am going to reboot and see.
Comment 5 Pascal Billery-Schneider 2011-06-08 11:17:10 UTC
So.

It seems much better with git mesa. I've made a small try therefore.

No need to specify a GL variable to display the fonts, no crash when opening dialogbox.

But there are still little artefacts when mouse cursor is "hovering" menus or buttons.
Comment 6 Pascal Billery-Schneider 2011-06-08 11:25:03 UTC
Created attachment 47729 [details]
Blender screenshots portions after mesa git


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