An apitrace that successfully reproduces the issue on SNB is available at http://people.freedesktop.org/~ickle/trine-bin64.trace. Nothing in the i915_error_state stands out.
Created attachment 48472 [details] i915_error_state
By pretending to have INTEL_NO_HW set for the first 4,000 calls to do_flush_locked and killing glretrace after 30s, I was able to skip over the loading screens and menus. produce a smaller AUB file (a mere 1.6GB!) and load it in the simulator. I'm getting several instances of "VS attempted to re-use a URB handle with Reference Count > 0", which look suspicious, but it's still running.
*** Bug 44814 has been marked as a duplicate of this bug. ***
Fixed on master by: commit 172bb92db1a3c317867d9cfec6f15c09c37a0f6c Author: Kenneth Graunke <kenneth@whitecape.org> Date: Sat Feb 18 21:29:29 2012 -0800 i965: Only set Last Render Target Select on the last FB write. Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent, which all use MRT (multiple render targets). NOTE: This is a candidate for release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216 Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Fixed on the 8.0 branch: commit 16cc79f975816c0741711560be48fc498d4b4794 Author: Kenneth Graunke <kenneth@whitecape.org> Date: Sat Feb 18 21:29:29 2012 -0800 i965: Only set Last Render Target Select on the last FB write. Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent, which all use MRT (multiple render targets). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216 Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit 172bb92db1a3c317867d9cfec6f15c09c37a0f6c)
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.