Created attachment 48737 [details] wrong render When we enable the clipping border (Alt+B) in Blender and enter edit mode, the vertex handles (small quads) are misplaced and huge. This is better seen after rotating the camera. LIBGL_ALWAYS_SOFTWARE=1 works fine. Correct rendering: http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_View#View_Clipping_Border Wrong rendering: See attached screenshot.
I'm now not so sure that LIBGL_ALWAYS_SOFTWARE=1 is working fine. But it renders the vertex handles just fine.
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/398.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.