Bug 38941 - Wrong render in Blender with clipping border active in edit mode
Summary: Wrong render in Blender with clipping border active in edit mode
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact:
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Reported: 2011-07-04 02:56 UTC by Micael Dias
Modified: 2019-09-18 18:58 UTC (History)
0 users

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Attachments
wrong render (6.98 KB, image/png)
2011-07-04 02:56 UTC, Micael Dias
Details

Description Micael Dias 2011-07-04 02:56:56 UTC
Created attachment 48737 [details]
wrong render

When we enable the clipping border (Alt+B) in Blender and enter edit mode, the vertex handles (small quads) are misplaced and huge. This is better seen after rotating the camera.

LIBGL_ALWAYS_SOFTWARE=1 works fine.

Correct rendering: http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_View#View_Clipping_Border

Wrong rendering: See attached screenshot.
Comment 1 Micael Dias 2011-07-04 03:00:59 UTC
I'm now not so sure that LIBGL_ALWAYS_SOFTWARE=1 is working fine. But it renders the vertex handles just fine.
Comment 2 GitLab Migration User 2019-09-18 18:58:33 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/398.


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