The assertion happens when entering a level on my OpenGL ES branch of X-Moto. OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x209) OpenGL version string: 2.1 Mesa 7.12-devel (git-604173f) OpenGL shading language version string: 1.20 Git commit: 604173fb1c4c7705681e77bbd862b9f953dbc6d4 Backtrace: Thread 1 (Thread 0x7f88c021e740 (LWP 1339)): #0 _debug_assert_fail (expr=<optimized out>, file=<optimized out>, line=<optimized out>, function=<optimized out>) at util/u_debug.c:285 No locals. #1 0x00007f88b6951996 in util_draw_max_index (vertex_buffers=0x13a4f90, nr_vertex_buffers=<optimized out>, vertex_elements=<optimized out>, nr_vertex_elements=3, info=0x7fff249e59d0) at util/u_draw.c:71 buffer = 0x13a4f90 format_desc = <optimized out> format_size = <optimized out> buffer_size = 32 max_index = <optimized out> i = <optimized out> __FUNCTION__ = "util_draw_max_index" #2 0x00007f88b6919c06 in draw_vbo (draw=0x13a4ec0, info=0x7fff249e59d0) at draw/draw_pt.c:473 reduced_prim = 4 instance = <optimized out> __FUNCTION__ = "draw_vbo" #3 0x00007f88b66d0732 in llvmpipe_draw_vbo (pipe=0x1372f10, info=0x7fff249e59d0) at lp_draw_arrays.c:81 draw = 0x13a4ec0 mapped_indices = 0x0 i = <optimized out> #4 0x00007f88b67d4f17 in st_draw_vbo (ctx=0x1467910, arrays=<optimized out>, prims=<optimized out>, nr_prims=1, ib=0x0, index_bounds_valid=<optimized out>, min_index=0, max_index=65) at state_tracker/st_draw.c:796 st = 0x0 pipe = 0x1372f10 ibuffer = {index_size = 0, offset = 0, buffer = 0x0} info = {indexed = 0 '\000', mode = 4, start = 0, count = 66, start_instance = 0, instance_count = 1, index_bias = 0, min_index = 0, max_index = 65, primitive_restart = 0 '\000', restart_index = 0} i = <optimized out> num_instances = <optimized out> new_array = <optimized out> __FUNCTION__ = "st_draw_vbo" #5 0x00007f88b67ca146 in vbo_draw_arrays (ctx=0x1467910, mode=4, start=0, count=<optimized out>, numInstances=1) at vbo/vbo_exec_array.c:654 vbo = 0x14ce780 exec = 0x14cf500 prim = {{mode = 4, indexed = 0, begin = 1, end = 1, weak = 0, no_current_update = 0, pad = 0, start = 0, count = 66, basevertex = 0, num_instances = 1}, {mode = 0, indexed = 0, begin = 0, end = 0, weak = 0, no_current_update = 0, pad = 0, start = 0, count = 0, basevertex = 0, num_instances = 0}} #6 0x00000000004913e3 in glDrawArraysNew (mode=4, first=0, count=66) at drawlib/DrawLibOpenGLES.cpp:215 No locals. #7 0x000000000048664e in DrawLibOpenGL::Vertices::draw (this=0x7fff249e5b90, mode=4) at drawlib/DrawLibOpenGL.cpp:618 No locals. #8 0x0000000000488d10 in GLFontManager::printStringGradOne (this=0x12e2ac0, pDrawLib=0x12e27f0, i_glyph=0x7f88a4591b50, i_x=0, i_y=130, c1=255, c2=255, c3=255, c4=255, i_perCentered=-1) at drawlib/DrawLibOpenGL.cpp:1244 vertices = {vertex_array = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0x7f88a4cf8b80, _M_finish = 0x7f88a4cf8d90, _M_end_of_storage = 0x7f88a4cf8f80}}, <No data fields>}, tex_array = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0x7f88a4cf8f90, _M_finish = 0x7f88a4cf91a0, _M_end_of_storage = 0x7f88a4cf9390}}, <No data fields>}, color_array = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {_M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x7f88a4cf8080 "", _M_finish = 0x7f88a4cf8188 "\021", _M_end_of_storage = 0x7f88a4cf8280 "\020\002"}}, <No data fields>}} v_glyph = 0x7f88a4591b50 v_glyphLetter = 0x15d39f0 v_x = 78 newTextureId = 1 v_y = 453 n = 11 v_current_linesize = 78 v_size = 11 oldTextureId = 1 v_value = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x7f88a458c8c8 "u(31) d(31)"}} v_char = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x7f88a4cf8068 ")"}} v_lineHeight = 17 v_longuest_linesize = 78 #9 0x000000000048879b in GLFontManager::printStringGrad (this=0x12e2ac0, pDrawLib=0x12e27f0, i_glyph=0x7f88a4591b50, i_x=0, i_y=130, c1=4294967295, c2=4294967295, c3=4294967295, c4=4294967295, i_perCentered=-1, i_shadowEffect=true) at drawlib/DrawLibOpenGL.cpp:1167 No locals. #10 0x0000000000488fba in GLFontManager::printString (this=0x12e2ac0, pDrawLib=0x12e27f0, i_glyph=0x7f88a4591b50, i_x=0, i_y=130, i_color=4294967295, i_perCentered=-1, i_shadowEffect=true) at drawlib/DrawLibOpenGL.cpp:1292 No locals. #11 0x0000000000494b9d in StateManager::drawFps (this=0x16e8bd0) at states/StateManager.cpp:621 cTemp = "u(31) d(31)\000\000\000\000\000`\362\222\000\000\000\000\000`\361\222\000\000\000\000\000PU%\001\000\000\000\000\373\347A\000\000\000\000\000h\361\222\000\000\000\000\000`\361\222\000\000\000\000\000h\361\222", '\000' <repeats 13 times>"\300, ]\236$\377\177\000\000@\346A\000\000\000\000\000\340]\236$\377\177\000\000\336\373\021\277\210\177\000\000\000^\236$\377\177\000\000\334\303B\000\000\000\000" v_fm = 0x12e2ac0 v_fg = 0x7f88a4591b50 #12 0x00000000004947cf in StateManager::render (this=0x16e8bd0) at states/StateManager.cpp:545 drawLib = 0x12e27f0 stateIterator = {_M_current = 0x7f88a4164940} #13 0x00000000005c0128 in GameApp::run_loop (this=0x1219890) at GameInit.cpp:829 Event = {type = 6 '\006', active = {type = 6 '\006', gain = 0 '\000', state = 1 '\001'}, key = {type = 6 '\006', which = 0 '\000', state = 1 '\001', keysym = {scancode = 124 '|', sym = SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 6 '\006', which = 0 '\000', state = 1 '\001', x = 636, y = 448, xrel = 0, yrel = 0}, button = {type = 6 '\006', which = 0 '\000', button = 1 '\001', state = 0 '\000', x = 636, y = 448}, jaxis = {type = 6 '\006', which = 0 '\000', axis = 1 '\001', value = 636}, jball = {type = 6 '\006', which = 0 '\000', ball = 1 '\001', xrel = 636, yrel = 448}, jhat = {type = 6 '\006', which = 0 '\000', hat = 1 '\001', value = 0 '\000'}, jbutton = {type = 6 '\006', which = 0 '\000', button = 1 '\001', state = 0 '\000'}, resize = {type = 6 '\006', w = 29360764, h = 0}, expose = {type = 6 '\006'}, quit = {type = 6 '\006'}, user = {type = 6 '\006', code = 29360764, data1 = 0x0, data2 = 0x0}, syswm = {type = 6 '\006', msg = 0x0}} v_frameTime = 0 #14 0x00000000005bbd55 in GameApp::run (this=0x1219890, nNumArgs=1, ppcArgs=0x7fff249e6068) at GameInit.cpp:159 No locals. #15 0x00000000005bbb72 in main (nNumArgs=1, ppcArgs=0x7fff249e6068) at GameInit.cpp:120 No locals.
This does not happen with the equivalent OpenGL functions.
Is this still happening with recent mesa?
Assuming not and closing.
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