Created attachment 51590 [details] i915_error_state Running glxgears for more than 10 secs causes GPU hang: [125537.901951] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [125537.901959] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [125537.917763] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 3472039 at 3472038, next 3472041) I use kernel 3.1.0-rc7+. I got Mesa 7.11 from Ubuntu/unstable distro as well as glxgears. This bug seems to be reproducible. I attached i915_error_state.
I cannot reproduce this using current master (commit 20a20c781ac2143e92807fa8dfab086a5b7c1d53 ), This is on Fedora kernel 3.1.0-0.rc10.git0.1.fc16.x86_64 intel_drv.so from git commit a18f559961135fa288dda3b94207abb0b6d4d302
(In reply to comment #1) > I cannot reproduce this using current master (commit > 20a20c781ac2143e92807fa8dfab086a5b7c1d53 ), this is commit of what? MESA?
Sorry. Yes, current mesa master.
Hi Lukas, We fixed this in Mesa master with commit 3cc0a7be23ab603ed40d602595f673a44e079885 Author: Kenneth Graunke <kenneth@whitecape.org> Date: Fri Oct 21 01:03:37 2011 -0700 i965: Apply post-sync non-zero workaround to homebrew workaround. In commit 3e5d3626, Eric added a homebrew workaround to fix GPU hangs in the Mesa "engine" demo and oglc's api-texcoord test. Unfortunately, his PIPE_CONTROL contains a Depth Stall, which necessitates the post-sync non-zero workaround, Fixes GPU hangs in Civilization 4, PlaneShift, and 3DMMES. Hopefully Heroes of Newerth as well, though I haven't tested that. NOTE: This is candidate for the 7.11 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40324 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41096 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-and-tested-by: Eric Anholt <eric@anholt.net> Or in the 7.11 branch as commit 439628318bfd4596d0d8129a0792d2c3ea849bb7 (which will be released as 7.11.1 shortly.) Could you grab either the latest 7.11 branch or master and see if that fixes the issue for you? Thanks, and sorry for the trouble.
No response, closing as fixed (since I claimed to have fixed it a while ago).
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