mesa: 669f1822d2a60865514faf37f9fde21e4567b3d2 (master) Run piglit point-sprite on swrast. $ ./bin/point-sprite -auto Maximum point size is 60.000000, using 60.000000 Segmentation fault (core dumped) (gdb) bt #0 0x00601757 in fetch_texel_2d_f_rgba8888 (texImage=0x99d3310, i=0, j=1, k=0, texel=0x0) at swrast/s_texfetch_tmp.h:558 #1 0x0060d9a1 in sample_2d_nearest (ctx=0x97f5be8, tObj=0x99d30e0, img=0x99d3310, texcoord=0xb6ee9008, rgba=0x0) at swrast/s_texfilter.c:1085 #2 0x0060e5ba in sample_nearest_2d (ctx=0x97f5be8, tObj=0x99d30e0, n=60, texcoords=0xb6ee9008, lambda=0xb765d010, rgba=0x0) at swrast/s_texfilter.c:1311 #3 0x005fd34b in _swrast_texture_span (ctx=0x97f5be8, span=0xbfe42754) at swrast/s_texcombine.c:751 #4 0x005f6722 in shade_texture_span (ctx=0x97f5be8, span=0xbfe42754) at swrast/s_span.c:1018 #5 0x005f6ce0 in _swrast_write_rgba_span (ctx=0x97f5be8, span=0xbfe42754) at swrast/s_span.c:1163 #6 0x005f231e in sprite_point (ctx=0x97f5be8, vert=0xb6c6a020) at swrast/s_points.c:231 #7 0x005e9abe in _swrast_validate_point (ctx=0x97f5be8, v0=0xb6c6a020) at swrast/s_context.c:400 #8 0x005ea0c3 in _swrast_Point (ctx=0x97f5be8, v0=0xb6c6a020) at swrast/s_context.c:647 #9 0x0062ff31 in swsetup_points (ctx=0x97f5be8, first=0, last=1) at swrast_setup/ss_triangle.c:227 #10 0x005aec98 in _tnl_render_points_verts (ctx=0x97f5be8, start=0, count=1, flags=48) at tnl/t_vb_rendertmp.h:69 #11 0x005b187f in run_render (ctx=0x97f5be8, stage=0x9865b28) at tnl/t_vb_render.c:321 #12 0x005a2859 in _tnl_run_pipeline (ctx=0x97f5be8) at tnl/t_pipeline.c:163 #13 0x005a3d32 in _tnl_draw_prims (ctx=0x97f5be8, arrays=0x9853a04, prim=0x9852358, nr_prims=1, ib=0x0, min_index=0, max_index=0) at tnl/t_draw.c:538 #14 0x005a3a46 in _tnl_vbo_draw_prims (ctx=0x97f5be8, arrays=0x9853a04, prim=0x9852358, nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', min_index=0, max_index=0) at tnl/t_draw.c:438 #15 0x0058b714 in vbo_exec_vtx_flush (exec=0x9852148, keepUnmapped=1 '\001') at vbo/vbo_exec_draw.c:379 #16 0x00585bbb in vbo_exec_FlushVertices_internal (exec=0x9852148, unmap=1 '\001') at vbo/vbo_exec_api.c:443 #17 0x005872b3 in vbo_exec_FlushVertices (ctx=0x97f5be8, flags=1) at vbo/vbo_exec_api.c:1048 #18 0x0052e4ec in _mesa_ReadnPixelsARB (x=18, y=48, width=1, height=1, format=6407, type=5126, bufSize=2147483647, pixels=0xbfe4323c) at main/readpix.c:196 #19 0x0052e8e0 in _mesa_ReadPixels (x=18, y=48, width=1, height=1, format=6407, type=5126, pixels=0xbfe4323c) at main/readpix.c:277 #20 0x0808f481 in piglit_probe_pixel_rgb (x=18, y=48, expected=0x8091cd0) at piglit/tests/util/piglit-util-gl.c:223 #21 0x0806a62f in piglit_display () at piglit/tests/bugs/point-sprite.c:119 #22 0x0806ad27 in display () at piglit/tests/util/piglit-framework.c:56 #23 0x00125820 in fghRedrawWindow (window=0x97f2fe8, enumerator=0xbfe433a8) at freeglut_main.c:210 #24 fghcbDisplayWindow (window=0x97f2fe8, enumerator=0xbfe433a8) at freeglut_main.c:227 #25 0x00129660 in fgEnumWindows (enumCallback=0x125790 <fghcbDisplayWindow>, enumerator=0xbfe433a8) at freeglut_structure.c:394 #26 0x00125cdb in fghDisplayAll () at freeglut_main.c:249 #27 glutMainLoopEvent () at freeglut_main.c:1450 #28 0x00126605 in glutMainLoop () at freeglut_main.c:1498 #29 0x0806b415 in main (argc=1, argv=0xbfe43634) at piglit/tests/util/piglit-framework.c:292 (gdb) frame 0 #0 0x00601757 in fetch_texel_2d_f_rgba8888 (texImage=0x99d3310, i=0, j=1, k=0, texel=0x0) at swrast/s_texfetch_tmp.h:558 558 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); (gdb) l 553 /* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ 554 static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage, 555 GLint i, GLint j, GLint k, GLfloat *texel ) 556 { 557 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); 558 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); 559 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); 560 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); 561 texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); 562 } (gdb) print texel $1 = (GLfloat *) 0x0
617cdcd4c7b1cffb584c829c35bdf9c9bf04627b is the first bad commit commit 617cdcd4c7b1cffb584c829c35bdf9c9bf04627b Author: Eric Anholt <eric@anholt.net> Date: Thu Sep 22 12:52:43 2011 -0700 mesa: Delay s_texcombine.c memory allocation until it's used. Generally we're using fragment programs in all our drivers, so wasting 4MB for code that's never called is pretty lame. Reduces i965 memory allocation for a short shader program from 21,932,128B to 17,737,816B. :040000 040000 54a98b0eafae2c7ce172a0f4ab632426745add13 b77a01ce4a336147bd7737c5cfc59f8dadf809c3 M src bisect run success
Fixed with commit 9119269ca14ed42b51c7d8e2e662500311b29fa3
mesa: 5506f6ef966b8883e575a3f60ce96ad42ee6ffd2 (master) Verified fixed.
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