Trying to run Wine against the latest Mesa causes this error message: r300: Bad vertex format r32g32b32a32_sint. err:module:attach_process_dlls "opengl32.dll" failed to initialize, aborting err:module:LdrInitializeThunk Main exe initialization for L"H:\\World of Warcraft\\Wow.exe" failed, status 80000101 The following commit seems to be responsible: commit 4e28e6f6c777841b9ffe7a7ad1e865e2595f70f9 Author: Dave Airlie <airlied@redhat.com> Date: Mon Sep 26 19:05:18 2011 +0100 u_blitter: add integer clear support We need add a new set of fragment shader variants, along with new vertex elements for signed and unsigned clears. The new fragment shader variants are due to the integers values requiring CONSTANT interpolation. The new vertex element descriptions are for passing the clear color as an unsigned or signed integer value. Signed-off-by: Dave Airlie <airlied@redhat.com>
This is with a RV350 graphics card.
please test with master again, thanks.
(In reply to comment #2) > please test with master again, Yes, this commit seems to fix it: commit dd20256a1c1566f11e1fa970028f3bb4f05445b7 Author: Dave Airlie <airlied@redhat.com> Date: Sun Oct 9 16:35:28 2011 +0100 u_blitter: don't create integer vertex elements unless shader supports them
Alright, closing.
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