Couldn't bisect properly as too many build fails see log below. The game nexuiz is segfaulting on quit with current master. Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb746f9b0 (LWP 13291)] destroy_shader_program_variants_cb (key=1, data=0xc0195a0, userData=0xc008fe8) at state_tracker/st_program.c:1157 1157 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program); (gdb) bt #0 destroy_shader_program_variants_cb (key=1, data=0xc0195a0, userData=0xc008fe8) at state_tracker/st_program.c:1157 #1 0xb5cf4299 in _mesa_HashWalk (table=0xbfe9698, callback=0xb5d5dd40 <destroy_shader_program_variants_cb>, userData=0xc008fe8) at main/hash.c:334 #2 0xb5d5da49 in st_destroy_program_variants (st=0xc008fe8) at state_tracker/st_program.c:1200 #3 0xb5d58277 in st_destroy_context (st=0xc008fe8) at state_tracker/st_context.c:256 #4 0xb5cb085d in st_context_destroy (stctxi=0xc008fe8) at state_tracker/st_manager.c:651 #5 0xb5c9ba2c in dri_destroy_context (cPriv=0xbe9ad40) at dri_context.c:130 #6 0xb5c6ec17 in driDestroyContext (pcp=0xbe9ad40) at ../common/dri_util.c:589 #7 0xb6277c40 in dri2_destroy_context (context=0xbea4e50) at dri2_glx.c:128 #8 0xb62509b4 in glXDestroyContext (dpy=0xbdba9e0, ctx=0xbea4e50) at glxcmds.c:426 #9 0xb76ea256 in X11_GL_Shutdown (this=0xbdaf018) at ./src/video/x11/SDL_x11gl.c:322 #10 0xb76eead7 in X11_DestroyWindow (this=0xbdaf018, screen=0x0) at ./src/video/x11/SDL_x11video.c:709 #11 0xb76eed09 in X11_VideoQuit (this=0xbdaf018) at ./src/video/x11/SDL_x11video.c:1488 #12 0xb76db630 in SDL_VideoQuit () at ./src/video/SDL_video.c:1352 #13 0xb76b02f4 in SDL_QuitSubSystem (flags=32) at ./src/SDL.c:202 There are only 'skip'ped commits left to test. The first bad commit could be any of: de772c402215b956ab3aa0875330fc1bf7cdf95b 39348bf79fb247eec895c93e52f23afe138be46a 5a4279f80d80fd30452ee6cc7cdfaffb12b1d605 010cc547ca8c1fb2107106b0ad0de560780ce9aa 77d67a44cc9788072090e3f1000cfe1cec0a6807 e2bdef53807d0f23c2a1ff326ea8190cb57aa90a We cannot bisect more! bash-3.2$ git bisect log git bisect start # bad: [0f55f133f1e5b72e463441d2d388a1ec4deac1da] u_blitter: query vertex shader caps instead of geometry for int vertices git bisect bad 0f55f133f1e5b72e463441d2d388a1ec4deac1da # good: [53f858637319f0efa47dd9acdb547e7913f3f86b] i915,i830: Remove dead HiZ assertions in *update_draw_buffer() git bisect good 53f858637319f0efa47dd9acdb547e7913f3f86b # bad: [a441feb757b1be4845ba378f0207dcdc5cc1a407] gallium: add initial pure integer support (v2) git bisect bad a441feb757b1be4845ba378f0207dcdc5cc1a407 # skip: [77d67a44cc9788072090e3f1000cfe1cec0a6807] mesa: Simplify destroy_shader_program_variants_cb after previous refactors git bisect skip 77d67a44cc9788072090e3f1000cfe1cec0a6807 # bad: [61285c6cfa9ce6086d62fa08bc9e3813f0b30d3d] u_format: add inline helper to find first non void channel git bisect bad 61285c6cfa9ce6086d62fa08bc9e3813f0b30d3d # skip: [5a4279f80d80fd30452ee6cc7cdfaffb12b1d605] mesa: Simplify validate_shader_program after previous refactors git bisect skip 5a4279f80d80fd30452ee6cc7cdfaffb12b1d605 # bad: [93c26d8baf5294b77e019b90d9995b5da565ea3c] glsl: Remove unused method ir_variable::component_slots git bisect bad 93c26d8baf5294b77e019b90d9995b5da565ea3c # skip: [39348bf79fb247eec895c93e52f23afe138be46a] mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram git bisect skip 39348bf79fb247eec895c93e52f23afe138be46a # bad: [e2bdef53807d0f23c2a1ff326ea8190cb57aa90a] mesa: Simplify calling Driver.ProgramStringNotify after previous refactors git bisect bad e2bdef53807d0f23c2a1ff326ea8190cb57aa90a # skip: [010cc547ca8c1fb2107106b0ad0de560780ce9aa] mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram git bisect skip 010cc547ca8c1fb2107106b0ad0de560780ce9aa # skip: [de772c402215b956ab3aa0875330fc1bf7cdf95b] mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram git bisect skip de772c402215b956ab3aa0875330fc1bf7cdf95b # good: [2fae55666e298525fe3b5550aa2a2ebeea437710] mesa: Close Doxygen group git bisect good 2fae55666e298525fe3b5550aa2a2ebeea437710
Fixed now I assume by ddba509c16c4cb0630a4f4841b31953f02be6b3f mesa/st: Check for a NULL _LinkedShader[i] before using it.
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