Everytime I try to run an OpenGL app I get a "Program received signal SIGSEGV, Segmentation fault error." Even if I try to run glxgears I get this. I've compiled glxgears and mesa with debug info and this is what I get: [New Thread 0x7ffff3a39700 (LWP 2134)] Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. Program received signal SIGSEGV, Segmentation fault. 0x0000000000000000 in ?? () (gdb) bt #0 0x0000000000000000 in ?? () #1 0x00007ffff46d62fd in update_vertex_textures (st=0x72bdb0) at state_tracker/st_atom_texture.c:285 #2 0x00007ffff46d2c4f in st_validate_state (st=0x72bdb0) at state_tracker/st_atom.c:197 #3 0x00007ffff46d946a in st_Clear (ctx=0x6c7550, mask=18) at state_tracker/st_cb_clear.c:499 #4 0x0000000000401c9e in draw () at src/xdemos/glxgears.c:253 #5 0x0000000000403332 in draw_gears () at src/xdemos/glxgears.c:315 #6 draw_frame (win=83886082, dpy=0x606010) at src/xdemos/glxgears.c:340 #7 event_loop (win=83886082, dpy=0x606010) at src/xdemos/glxgears.c:696 #8 main (argc=<optimized out>, argv=<optimized out>) at src/xdemos/glxgears.c:776 The hardware is: 01:05.0 VGA compatible controller: ATI Technologies Inc RS482 [Radeon Xpress 200M] Mesa is from git (ae1153c)
This should in Mesa master now. Could you try it?
I meant "This should be fixed in Mesa master now".
Just tried with latest code from git and the crash is gone. Thank you very much for the fix!
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