Bug 41756 - [wine] Alpha Prime crashes in u_upload_data
Summary: [wine] Alpha Prime crashes in u_upload_data
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-10-13 11:51 UTC by Sven Arvidsson
Modified: 2013-10-11 16:32 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
backtrace from gdb (34.84 KB, text/plain)
2011-10-13 11:51 UTC, Sven Arvidsson
Details

Description Sven Arvidsson 2011-10-13 11:51:08 UTC
Created attachment 52308 [details]
backtrace from gdb

The game Alpha Prime (running with Wine 1.3.30) crashes shortly after start with latest git. With 7.11 I get another crash, so I'm not sure if this is a regression or not.

The backtrace from Wine is below, I also attached a backtrace from gdb but I'm not sure if it's good or not.

=>0 0xb7547aa0 in libc.so.6 (+0x10faa0) (0x0032fd80)
  1 0x7b33aae4 u_upload_data+0x73(upload=0x7caea288, min_out_offset=0x32fd80, size=0x1200, data=0x5d16da0, out_offset=0x7cb5ce48, outbuf=0x7cb5ce4c, flushed="═|") [/home/sa/Programming/gfx/mesa/mesa/src/gallium/auxiliary/util/u_upload_mgr.c:220] in r600_dri.so (0x0032fd80)
  2 0x7b33adce u_vbuf_upload_buffers+0x1dd(mgr=0x7cb5ccc0, min_index=0xcbf6, max_index=0xcc3d, instance_count=0x1) [/home/sa/Programming/gfx/mesa/mesa/src/gallium/auxiliary/util/u_vbuf_mgr.c:575] in r600_dri.so (0x0032fd80)
  3 0x7b33bf04 u_vbuf_draw_begin+0x193(mgrb=0x7cb5ccc0, info=0xb9e98c) [/home/sa/Programming/gfx/mesa/mesa/src/gallium/auxiliary/util/u_vbuf_mgr.c:652] in r600_dri.so (0x00b9e98c)
  4 0x7b13ab1b r600_draw_vbo+0x5a(ctx=0x7ccd1908, info=0xb9e98c) [/home/sa/Programming/gfx/mesa/mesa/src/gallium/drivers/r600/r600_state_common.c:571] in r600_dri.so (0x00000003)
  5 0x7b1fd5f1 st_draw_vbo+0x330(ctx=0x7cd079a0, arrays=0x7cd54fec, prims=0xb9ea20, nr_prims=0x1, ib=0xb9ea34, index_bounds_valid=0, min_index=0, max_index=0x47) [/home/sa/Programming/gfx/mesa/mesa/src/mesa/state_tracker/st_draw.c:798] in r600_dri.so (0x00000003)
  6 0x7b2b8a1e vbo_validated_drawrangeelements+0x13d(ctx=0x7cd079a0, mode=0x4, index_bounds_valid=0, start=0xffffffff, end=0xffffffff, count=0xc0, type=0x1403, indices=0x3a4c7b4, basevertex=0xcbf6, numInstances=0x1) [/home/sa/Programming/gfx/mesa/mesa/src/mesa/vbo/vbo_exec_array.c:860] in r600_dri.so (0x000000c0)
  7 0x7b2b8b34 vbo_exec_DrawElementsBaseVertex+0xa3(mode=0x4, count=0xc0, type=0x1403, indices=0x3a4c7b4, basevertex=0xcbf6) [/home/sa/Programming/gfx/mesa/mesa/src/mesa/vbo/vbo_exec_array.c:1040] in r600_dri.so (0x03a4c7b4)
  8 0x7ea887e4 drawPrimitive+0x11e3(device=0x171740, index_count=0xc0, StartIdx=0x53ca, idxSize=0x2, idxData=0x3a42020) [/home/sa/Programming/wine-test/dlls/wined3d/drawprim.c:44] in wined3d (0x00000002)
  9 0x7ea6955b wined3d_device_draw_indexed_primitive+0xda(device=0x171740, start_idx=0x53ca, index_count=0xc0) [/home/sa/Programming/wine-test/dlls/wined3d/device.c:4158] in wined3d (0x02a17b58)
  10 0x7eb72d5e IDirect3DDevice9Impl_DrawIndexedPrimitive+0xcd(iface=0x171710, PrimitiveType=D3DPT_TRIANGLELIST, BaseVertexIndex=0xcbf6, MinVertexIndex=0, NumVertices=0x48, startIndex=0x53ca, primCount=0x40) [/home/sa/Programming/wine-test/dlls/d3d9/device.c:1941] in d3d9 (0x000053ca)
  11 0x00451479 in alphaprime (+0x51478) (0x7eb8f100)
  12 0x7eb6c840 in d3d9 (+0xc83f) (0x7eb74440)
  13 0xe84c245c (0x895cec83)
err:mmtime:TIME_MMTimeStop Timer still active?!
err:d3d:wined3d_wndproc Window 0xc0024 is not registered with wined3d.


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.2
-- xserver: 1.11.1
-- mesa: 349e4db99e938f8ee8826b0d27e490c66a1e8356
-- drm: 2.4.26
-- kernel: 3.0
Comment 1 Sven Arvidsson 2011-10-15 13:15:26 UTC
This crash can be worked around by using MESA_EXTENSION_OVERRIDE=-GL_ARB_draw_elements_base_vertex 

This is also true for the 7.11 crash (should I file a separate bug for that?)
Comment 2 Sven Arvidsson 2012-01-05 13:44:10 UTC
Game no longer crashes with latest git, but there's rendering errors if the override isn't used.
Comment 3 Sven Arvidsson 2013-10-11 16:32:12 UTC
With Mesa 9.2.1 this seems fixed, will reopen otherwise.


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