Bug 42605 - Hard system crash with window-size > 2048
Summary: Hard system crash with window-size > 2048
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i915 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Ian Romanick
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-11-04 16:01 UTC by Clemens Eisserer
Modified: 2019-09-18 19:34 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
glxgears screenshot with >2048px (33.80 KB, image/png)
2012-02-08 09:15 UTC, Clemens Eisserer
Details

Description Clemens Eisserer 2011-11-04 16:01:10 UTC
When resizing opengl-application's window size > 2048, this results in a hard system crash (num-lock not working, sound-card playing buffer again and again).

OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 945GM x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 7.12-devel (git-44c65d0)

Kernel: 3.1.0-5.fc16.i686
xorg-server: 1.11.1
intel-ddx: 2.16.901 (SNA)
Comment 1 Clemens Eisserer 2011-11-05 10:05:51 UTC
Tried to get a stacktrace with gdb, however because my laptot seems to completly die I can't get any further information.

Is there any additional information I can provide to help get this bug fixed?
Comment 2 Chris Wilson 2011-11-09 15:32:25 UTC
If I resize glxgears beyond 2048, all I get is an invalid DRI drawable and glxgears crashes. Nothing more sinister.

Might want to try a few different kernels to see if there is one that doesn't hard lock, otherwise netconsole might capture something.
Comment 3 Clemens Eisserer 2011-11-19 15:12:30 UTC
just tested, doesn't happen with mesa-7.11 shipped with Fedora 16, but I still experience it with linux-3.1.1 and mesa-7.12 git.
Comment 4 Clemens Eisserer 2011-12-13 12:38:59 UTC
still there with linux-3.1.4 and Mesa 7.12-devel (git-d958202)
Comment 5 Clemens Eisserer 2012-02-08 09:15:04 UTC
crash seems to be fixed with Mesa 8.0-devel (git-189e6c7) :)

The only thing I get when using windows with >2048 is broken geometry and/or no rendering at all.
Comment 6 Clemens Eisserer 2012-02-08 09:15:38 UTC
Created attachment 56759 [details]
glxgears screenshot with >2048px
Comment 7 Chris Wilson 2012-10-30 18:27:22 UTC
*** Bug 56585 has been marked as a duplicate of this bug. ***
Comment 8 Elizabeth 2017-10-27 20:36:35 UTC
(In reply to Clemens Eisserer from comment #5)
> crash seems to be fixed with Mesa 8.0-devel (git-189e6c7) :)
> 
> The only thing I get when using windows with >2048 is broken geometry and/or
> no rendering at all.
Assumable fixed with latest SW? Could you confirm. Otherwise closing soon. Thank you.
Comment 9 GitLab Migration User 2019-09-18 19:34:21 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/701.


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