Created attachment 54190 [details] Broken shadows The game CoreBreach suffers from several regressions with git master: * Shadows does not seem to be drawn correctly, the ship is for example a lot darker than it should be. * Some objects, like the powerups are drawn partly transparent. * With git master from today I get an unrecoverable GPU hang. Unfortunately I don't use i965 as often these days so I don't know when I will have time to bisect these problems. CoreBreach is so far only available as beta for Linux: http://corebreach.corecode.at/CoreBreach-1.1-beta4-linux32.tar.bz2 http://corebreach.corecode.at/CoreBreach-1.1-beta4-linux64.tar.bz2 System environment: -- chipset: G45 / ICH10R -- system architecture: 32-bit -- Linux distribution: Debian unstable -- Machine or mobo model: Asus P5Q-EM -- Display connector: DVI -- xf86-video-intel: 2.17.0 -- xserver: 1.11.1.902 -- mesa: 6781fd05e9ea2ba45a615dacafca57291a220bb0 -- drm: 2.4.27 -- kernel: 3.1.1
Created attachment 54191 [details] Broken powerup
Created attachment 54232 [details] how the powerup is supposed to look the powerups are actually supposed to be transparent (normal blending with texture with alpha channel) but not like in "Broken powerup"
This is not a problem with Mesa 9.2 (and most likely earlier releases too).
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