Bug 43582 - CoreBreach: Many regressions in git master
Summary: CoreBreach: Many regressions in git master
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: 7.11
Hardware: Other All
: medium normal
Assignee: Ian Romanick
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-12-07 08:37 UTC by Sven Arvidsson
Modified: 2013-09-19 16:44 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
Broken shadows (147.23 KB, image/jpeg)
2011-12-07 08:37 UTC, Sven Arvidsson
Details
Broken powerup (145.46 KB, image/jpeg)
2011-12-07 08:39 UTC, Sven Arvidsson
Details
how the powerup is supposed to look (165.07 KB, image/png)
2011-12-08 03:39 UTC, corecode
Details

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Description Sven Arvidsson 2011-12-07 08:37:51 UTC
Created attachment 54190 [details]
Broken shadows

The game CoreBreach suffers from several regressions with git master:

* Shadows does not seem to be drawn correctly, the ship is for example a lot darker than it should be.

* Some objects, like the powerups are drawn partly transparent.

* With git master from today I get an unrecoverable GPU hang.

Unfortunately I don't use i965 as often these days so I don't know when I will have time to bisect these problems.

CoreBreach is so far only available as beta for Linux:
http://corebreach.corecode.at/CoreBreach-1.1-beta4-linux32.tar.bz2
http://corebreach.corecode.at/CoreBreach-1.1-beta4-linux64.tar.bz2


System environment:
-- chipset: G45 / ICH10R
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- Machine or mobo model: Asus P5Q-EM
-- Display connector: DVI
-- xf86-video-intel: 2.17.0
-- xserver: 1.11.1.902
-- mesa: 6781fd05e9ea2ba45a615dacafca57291a220bb0
-- drm: 2.4.27
-- kernel: 3.1.1
Comment 1 Sven Arvidsson 2011-12-07 08:39:13 UTC
Created attachment 54191 [details]
Broken powerup
Comment 2 corecode 2011-12-08 03:39:12 UTC
Created attachment 54232 [details]
how the powerup is supposed to look

the powerups are actually supposed to be transparent (normal blending with texture with alpha channel) but not like in "Broken powerup"
Comment 3 Sven Arvidsson 2013-09-19 16:44:53 UTC
This is not a problem with Mesa 9.2 (and most likely earlier releases too).


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