Created attachment 54582 [details] glxinfo (32 bits version) System: Archlinux x86_64 with mesa and lib32-mesa from git Card: Radeon HD4850 Graphics in Penumbra Overture are distorded (blurry). Found an error in the log file: --8<-- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 0 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 161867840 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude CG: 'ShadowExtrude_vp.cg' using profile: 'arbvp1' CG: 'ShadowExtrude_fp.cg' using profile: 'arbfp1' Diffuse Vertex CG: 'Diffuse_Color_vp.cg' using profile: 'arbvp1' Diffuse Fragment CG: 'Diffuse_Color_fp.cg' using profile: 'arbfp1' Fog CG: 'Fog_Solid_vp.cg' using profile: 'arbvp1' CG: 'Fog_Solid_fp.cg' using profile: 'arbfp1' Creating fog textures: Solid Additive Alpha CG: 'refract_vp.cg' using profile: 'arbvp1' CG: 'refract_fp.cg' using profile: 'arbfp1' CG: 'refract_special_fp.cg' using profile: 'arbfp1' init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG: 'PostEffect_Blur_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_Bloom_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_Motion_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_Motion_fp.cg' using profile: 'arbfp1' CG ERROR : "The compile returned an error." ----------------------------------- core/programs/PostEffect_Motion_fp.cg(28) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_DoF_fp.cg' using profile: 'arbfp1' RendererPostEffects created Adding engine materials -------------------------------------------------------- -->8--
Created attachment 54583 [details] dmesg
Created attachment 54584 [details] PostEffect_Motion_fp.cg file
(In reply to comment #0) > CG: 'PostEffect_Motion_fp.cg' using profile: 'arbfp1' > CG ERROR : "The compile returned an error." > ----------------------------------- > core/programs/PostEffect_Motion_fp.cg(28) : error C5013: profile does not > support "for" statements and "for" could not be unrolled. > ----------------------------------- > CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'! > ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' I don't think this error has anything to do with Mesa or the r600 driver. This error message comes from the Cg compiler. It's saying that the shader is trying to do something that the Cg compiler can't handle on this driver. Cg is the shading language from NVIDIA, and it's compiler is completely external to the driver. The game is trying to do something that the driver can't do.
Created attachment 54960 [details] Screenshot Here is a Screenshot that expose the problem
Fixed the problem, it happened because of mismatch with included libstdc++ and system one (indirect rendering was in use).
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