Bug 44330 - [i915g, bisected] Grass in Stellarium is not rendered correctly
Summary: [i915g, bisected] Grass in Stellarium is not rendered correctly
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/i915g (show other bugs)
Version: git
Hardware: All All
: medium minor
Assignee: Default DRI bug account
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Reported: 2011-12-30 13:08 UTC by Pavel Ondračka
Modified: 2012-01-14 12:09 UTC (History)
0 users

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i915 platform:
i915 features:


Attachments
screenshot (556.48 KB, image/png)
2011-12-30 13:08 UTC, Pavel Ondračka
Details

Description Pavel Ondračka 2011-12-30 13:08:37 UTC
Created attachment 54986 [details]
screenshot

Grass in stellarium is supposed to change brightness according to the time of day. Some part of it is working however circle in the middle is bright all the time.

b50d250e02457f367c195ee1808b061e0dfe2d00 is the first bad commit
commit b50d250e02457f367c195ee1808b061e0dfe2d00
Author: Stéphane Marchesin <marcheu@chromium.org>
Date:   Thu Dec 22 18:17:54 2011 -0800

    i915g: Only apply the optimization to output vars.
    
    This is a bit overkill, but otherwise we need to rename subsequent uses, which is a future TODO.
    Reported by CME.


Stellarium 0.11.1  

Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02)
OpenGL renderer string: Gallium 0.4 on i915 (chipset: 945G)
OpenGL version string: 2.0 Mesa 7.12-devel (git-141d961)
OpenGL shading language version string: 1.20
Kernel: 3.1.6-1.fc16.i686
Libdrm: 2.4.27-2.fc16
X.Org X Server 1.11.3
Comment 1 Stephane Marchesin 2012-01-14 12:09:21 UTC
Fixed in git or 8.0 mesa.


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