When you move in the game all the textures, particularly the ground ones, start shifting around making it almost unusable. Video Capture: http://www.darkskiez.co.uk/planeweird.mp4 Card: Radeon 6850 Planeshift: ver 0.5.8.1 DRM: [drm] Initialized radeon 2.11.0 20080528 for 0000:01:00.0 on minor 0 OpenGL renderer string: Gallium 0.4 on AMD BARTS OpenGL version string: 2.1 Mesa 7.11.2 OpenGL shading language version string: 1.20
Does r600g from mesa git master work any better?
Yes it does, closing!
Whilst much improved, there are frequent rendering glitches still.
(In reply to comment #3) > Whilst much improved, there are frequent rendering glitches still. Are those glitches a subset of the original ones, or new ones? If the former, feel free to reopen this report with details about what the remaining glitches are. Otherwise, the new glitches should be tracked in a separate report.
I tested HEAD again to see if any performance enhancements were around, and this problem was back, i did a few git bisects and found this commit. e1ff84371c0e8c58297611f95ec1e2cb5d5acaa4
This looks like an issue with interpolation. I'm pretty sure it's been fixed, because interpolation qualifiers were reworked after the last feedback. Closing.
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