Bug 44365 - Textures aligned/move wrongly in planeshift game
Summary: Textures aligned/move wrongly in planeshift game
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: 7.11
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
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Reported: 2012-01-01 06:16 UTC by Mark
Modified: 2014-04-13 12:43 UTC (History)
0 users

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Description Mark 2012-01-01 06:16:02 UTC
When you move in the game all the textures, particularly the ground ones, start shifting around making it almost unusable.

Video Capture:

http://www.darkskiez.co.uk/planeweird.mp4


Card: Radeon 6850

Planeshift: ver 0.5.8.1

DRM: [drm] Initialized radeon 2.11.0 20080528 for 0000:01:00.0 on minor 0

OpenGL renderer string: Gallium 0.4 on AMD BARTS
OpenGL version string: 2.1 Mesa 7.11.2
OpenGL shading language version string: 1.20
Comment 1 Alex Deucher 2012-01-02 07:10:23 UTC
Does r600g from mesa git master work any better?
Comment 2 Mark 2012-01-02 09:19:45 UTC
Yes it does, closing!
Comment 3 Mark 2012-01-02 10:06:21 UTC
Whilst much improved, there are frequent rendering glitches still.
Comment 4 Michel Dänzer 2012-01-03 10:31:35 UTC
(In reply to comment #3)
> Whilst much improved, there are frequent rendering glitches still.

Are those glitches a subset of the original ones, or new ones?

If the former, feel free to reopen this report with details about what the remaining glitches are. Otherwise, the new glitches should be tracked in a separate report.
Comment 5 Mark 2012-01-07 15:59:37 UTC
I tested HEAD again to see if any performance enhancements were around, and this problem was back, i did a few git bisects and found this commit.

e1ff84371c0e8c58297611f95ec1e2cb5d5acaa4
Comment 6 Marek Olšák 2014-04-13 12:43:40 UTC
This looks like an issue with interpolation. I'm pretty sure it's been fixed, because interpolation qualifiers were reworked after the last feedback. Closing.


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