This game has gone from being unplayable in 7.11 to nearly perfect in 7.12 git, however, there is a large section of the game in between towns where you cannot see where you are going, you just get a lot of black, which can sometimes get dirty with old images, sample video supplied. Card: Radeon 6850 Planeshift: ver 0.5.8.1 DRM: [drm] Initialized radeon 2.11.0 20080528 for 0000:01:00.0 on minor 0 OpenGL renderer string: Gallium 0.4 on AMD BARTS OpenGL version string: 2.1 Mesa 7.12-devel (git-bce506f) OpenGL shading language version string: 1.20 Video Capture: http://www.darkskiez.co.uk/planeweird2.mp4
If the game uses compressed textures, you will need to install libtxc_dxtn.
Thats it working now! I wish there had been a way I could have discovered that, perhaps it should load some other stock texture than a fully transparent, so its at least visible in a non screen-corrupting way, and in a way people could search google and find this answer.
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