Bug 45886 - [PNV]oglc glsl-bif-tex-lod(advanced.deprec.1d.noProj) regressed
Summary: [PNV]oglc glsl-bif-tex-lod(advanced.deprec.1d.noProj) regressed
Status: CLOSED DUPLICATE of bug 45882
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i915 (show other bugs)
Version: git
Hardware: All Linux (All)
: high major
Assignee: Ian Romanick
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Depends on:
Blocks: 42993
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Reported: 2012-02-10 04:01 UTC by fangxun
Modified: 2015-06-16 02:44 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


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Description fangxun 2012-02-10 04:01:21 UTC
System Environment:
--------------------------
Arch:           i386
Platform:       Pineview
Libdrm:         (master)2.4.31-1-g2cfac57d364d0166ed9472b086c16aea376f495a
Mesa:           (8.0)e86d90eb208292916c8a04c5d75499492003dd16
Xserver:      (server-1.11-branch)xorg-server-1.11.3
Xf86_video_intel:  (master)2.17.0-644-g4d8369f8e60fd4f5a0ef49f3e9866ea5ecb21927
Kernel:         (drm-intel-fixes) 617cf884810b44384fe8e9431e9babeb80a2ff37

Bug detailed description:
------------------------- 
It fails at mesa 8.0 and master branch on pineview.  Below cases also fail: 
glsl-bif-tex-lod(advanced.deprec.1d.proj) 
glsl-bif-tex-lod(advanced.deprec.1d.proj4)
glsl-bif-tex-lod(advanced.deprec.2d.noProj) 
glsl-bif-tex-lod(advanced.deprec.2d.proj) 
glsl-bif-tex-lod(advanced.deprec.2d.proj4) 
glsl-bif-tex-lod(advanced.deprec.3d.noProj) 
glsl-bif-tex-lod(advanced.deprec.3d.proj)
glsl-bif-tex-lod(advanced.deprec.cube.noProj) 
glsl-bif-tex-lod(advanced.deprec.shadow1d.noProj) 
glsl-bif-tex-lod(advanced.deprec.shadow1d.proj)
glsl-bif-tex-lod(advanced.deprec.shadow2d.noProj) 
glsl-bif-tex-lod(advanced.deprec.shadow2d.proj)

Bisect fails due to some mesa commit build failure. The last known bad commit is
Mesa(8.0)c85402aba91755808729fadf57a9f92285f4e61a, the last known good commit is Mesa(7.11)7722a54e60c9da080b557d6596e4c9d363ead515.

Reproduce steps:
----------------
1. start X
2. ./oglconform -z -s -suite all -v 2 -test glsl-bif-tex-lod advanced.deprec.1d.noProj
Comment 1 Ian Romanick 2012-02-10 15:30:32 UTC
Some analysis has shown that the bad mapping of vertex textures (see bug #45882) is at fault here as well.  I'm closing this bug as a duplicate of that bug.

*** This bug has been marked as a duplicate of bug 45882 ***


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