System Environment: -------------------------- Arch: i386 Platform: Pineview Libdrm: (master)2.4.31-1-g2cfac57d364d0166ed9472b086c16aea376f495a Mesa: (8.0)e86d90eb208292916c8a04c5d75499492003dd16 Xserver: (server-1.11-branch)xorg-server-1.11.3 Xf86_video_intel: (master)2.17.0-644-g4d8369f8e60fd4f5a0ef49f3e9866ea5ecb21927 Kernel: (drm-intel-fixes) 617cf884810b44384fe8e9431e9babeb80a2ff37 Bug detailed description: ------------------------- Belows failed at mesa 8.0 and master branch. Bisect failed due to some mesa commit build failure. The last known bad commit is Mesa(8.0)c85402aba91755808729fadf57a9f92285f4e61a, the last known good commit is Mesa(7.11)7722a54e60c9da080b557d6596e4c9d363ead515. general/two-sided-lighting-separate-specular glean/glsl1-2D_Texture_lookup_with_explicit_lod_(Vertex_shader) spec/ARB_texture_compression_fbo-generatemipmap-formats spec/ARB_texture_compression_fbo-generatemipmap-formats spec/EXT_texture_compression_s3tc_fbo-generatemipmap-formats spec/glsl-1.10_execution_variable-indexing_fs-temp-array-mat3-col-row-wr spec/glsl-1.10_execution_variable-indexing_fs-temp-mat3-col-row-wr spec/glsl-1.20_execution_clipping_vs-clip-vertex-const-reject spec/glsl-1.20_execution_variable-indexing_fs-temp-array-mat3-col-row-wr spec/glsl-1.20_execution_variable-indexing_fs-temp-mat3-col-row-wr fbo/fbo-cubemap texturing/fragment-and-vertex-texturing texturing_/gen-compressed-teximage texturing/getteximage-formats Belows cases failed at mesa 8.0 and master branch. Bisect failed due to some mesa commit build failure. The last known bad commit is Mesa(8.0)caebd7929dca802ece8ef36b0f85094d66133b57, the last known good commit is Mesa(8.0)1b33ae3a7da160033a2dc7abe6ef46dee3730c2e. bugs/point-sprite general/linestipple glean/paths spec/OpenGL_1.2_texwrap-3D-bordercolor spec/OpenGL_1.2_texwrap-3D-proj-bordercolor texturing/texrect-many Reproduce steps: ---------------- 1. start X 2. ./point-sprite -auto
These failures: general/linestipple glean/paths spec/OpenGL_1.2_texwrap-3D-bordercolor spec/OpenGL_1.2_texwrap-3D-proj-bordercolor texturing/texrect-many bisect to commit 85a52bf, so they are likely a duplicate of 45872. I'll update that bug report accordingly. I haven't been able to reproduce the failure in bugs/point-sprite. I'm still investigating the other failures.
The failure in spec/glsl-1.20/execution/clipping_vs-clip-vertex-const-reject is not a regression. gl_ClipVertex has never worked for i915; however spec/glsl-1.20/execution/clipping_vs-clip-vertex-const-reject happened to pass by a complete coincidence, and commit 7d68c63 (which laid the necessary groundwork for gl_ClipVertex to be fully supported) eliminated the coincidence. To make spec/glsl-1.20/execution/clipping_vs-clip-vertex-const-reject pass again, we would need to implement gl_ClipVertex support for i915. See bug 45913, which provides additional information about what would be necessary to achieve this.
The failure in general/two-sided-lighting-separate-specular is unrelated to the other failures, so I've moved it to its own bug: bug 45917.
The failure in fbo/fbo-cubemap is unrelated to the other failures, so I've moved it to its own bug: bug 46196.
Please confirm that this is seen on an SNB or newer platform.
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/707.
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