glDeleteTextures and glDeleteTexturesEXT have the same offset in the dispatch table. This is not correct. EXT_texture_object is one of the few extensions where the GLX protocol opcode changed from the extension to the core. Since there are few (if any) X-servers that implement EXT_texture_object but not OpenGL 1.1, this is unlikely to be a problem in practice. However, if we ever decide to re-assign the dispatch offsets we should fix this issue.
Is this still a problem?
Mass version move, cvs -> git
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