I get ~3 fps with the LLVM compiler, while I get ~20 fps with `R600_LLVM=0 fgfs`. The only setting on the 'rendering options' dialog that affects framerate is 'material shaders', when it's off, I get ~50 fps with both compilers. Other games perform around the same with the two compilers.
Created attachment 62113 [details] [review] patch Does this patch help?
(In reply to comment #1) > Created attachment 62113 [details] [review] [review] > patch > > Does this patch help? Yes, it helps a lot. Now I get ~40 fps with both compilers.
Fix pushed with commit 4acf71f01ea1edb253cd38cc059d4af1a2a40bf4
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