Created attachment 63810 [details] i915_error_state I got a gpu hang with assaultcube: dmesg /// [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [drm:i915_reset] *ERROR* GPU hanging too fast, declaring wedged! [drm:i915_reset] *ERROR* Failed to reset chip. /// kernel cmd line /// BOOT_IMAGE=/vmlinuz-3.4.3 root=/dev/sda3 ro /// after hang glxgears fails to start /// $glxgears intel_do_flush_locked failed: Input/output error /// open gl info/// direct rendering: Yes OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2 OpenGL version string: 2.1 Mesa 8.0.2 OpenGL shading language version string: 1.20 /// xserver-xorg-video-intel driver with SNA enabled (2:2.19.0-1 debian) lspci on video: 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 02) (i5 450 cpu)
Created attachment 63811 [details] xserver log
Created attachment 68761 [details] i915_error_state 3.6.0 kernel affected too.
Sorry no one ever investigated your bug. Please test a new version of Mesa (12 or 13) and mark as REOPENED if you can reproduce and RESOLVED/* if you cannot reproduce. If you can reproduce, please capture and upload an apitrace (https://github.com/apitrace/apitrace) so that we can easily reproduce as well.
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