Created attachment 63910 [details] shader from overgrowth game I have been trying out the beta version of the Overgrowth game, the shaders makes use of #line directives. In git master, the shaders fail to compile with this error: 0:8(1): error: syntax error, unexpected $undefined, expecting $end In Mesa 8.0.3 the shaders doesn't compile either, (a game problem, trying to use GLSL 1.20 with no #version directive) but it doesn't choke on the #line parts. One of the failing shaders is attached. Thanks in advance,
Oh, and this is using current git 8b1f1900d191b01a6a58090228a8056f3c0cad1c
It seems the problem is caused by: commit aac78ce8234d96932c38b3f48b1d828077bc0027 Author: Carl Worth <cworth@cworth.org> Date: Sat Jun 9 16:31:06 2012 -0700 glsl: glcpp: Move handling of #line directives from lexer to parser. The glcpp test for #line doesn't trigger the bug however, only running the game does.
*** This bug has been marked as a duplicate of bug 51506 ***
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