Created attachment 64935 [details] i915_error_state Kernel: 2.6.35 Running latest Ubuntu edgers repo, which has all of xorg pulled from git as of July 27, 2012. Psychonauts hung in the middle of game play. The first time this happened, it continued on after a couple seconds. The second time, the program closed. Attempting to restart it gave this error message: sarah@puck:~/psychonauts$ ./Psychonauts STUBBED: fix up the rest of the SSE code first at DetectSSESupport (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/MathGeneral.cpp:32) STUBBED: write me? at SetPCLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:120) STUBBED: fix up the rest of the SSE code first at DetectCPUCaps (/home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:223) STUBBED: check LANG envr var at _GetDefaultGameLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:171) Console created Save path: /home/sarah/.local/share/Psychonauts Write path: WorkResource STUBBED: inline asm at SSEMul_4x4_4x4_2arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:710) STUBBED: inline asm at SSEMul_4x4_4x4_3arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:698) ******** unit test failed ******** Transport started DaveD: NCListenSocket: Listening on port 40001 STUBBED: VK_* at InitInputNames (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1220) OpenGL: Wanted 4x FSAA, got 0x intel_do_flush_locked failed: Input/output error intel_do_flush_locked failed: Input/output error Xorg.0.log: [ 764.391] (II) config/udev: Adding input device Microsoft Microsoft SideWinder Plug & Play Game Pad (/dev/input/js0) [ 764.392] (II) No input driver specified, ignoring this device. [ 764.392] (II) This device may have been added with another device file. [ 1986.680] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 1986.680] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg.
How long did you have to play? Any specific part of the game that hung? Can you capture it with apitrace (https://github.com/apitrace/apitrace) and reproduce the problem from the trace? I've only run the game on ivb, and not for very long.
With debugging enabled and the latest psychonauts patch applied (http://treefort.icculus.org/psychonauts/), it takes up to 30 minutes to trigger a crash. It seems to happen when I'm rapidly changing directions, trying to hit a squirrel. Possibly related crash captured with apitrace: https://dl.dropbox.com/u/96820575/psychonauts-2012-08-07-21-00.trace
Please test Ken's snb blorp fixes from http://cgit.freedesktop.org/~kwg/mesa/log/?h=snbfixes
Still reproducible?
Dear Reporter, This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested. Thank you.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.