Hi all! File egl_g3d_st.c implements pbuffer_reference_openvg_image() like that: static void pbuffer_reference_openvg_image(struct egl_g3d_surface *gsurf) { /* TODO */ } Hence, using EGL functions like described in OpenVG Specification Version 1.1, section 4.2.2 EGL Functions, subsection eglCreatePbufferFromClientBuffer (page 32) does not work. I tried the following code: VGImage image = vgCreateImage(VG_sARGB_8888, surfaceWidth, surfaceHeight, VG_IMAGE_QUALITY_BETTER); eglSurface = eglCreatePbufferFromClientBuffer(eglDisplay, EGL_OPENVG_IMAGE, (EGLClientBuffer)image, eglConfig, NULL); It runs into the empty implemented function pbuffer_reference_openvg_image() and thereafter fails. Is there any alternative way to use OpenVG and EGL to render to a pbuffer/image surface!? Best regards, Fred
The EGL state tracker been removed from Mesa. Closing.
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