The more distant parts of the skybox texture in maps such as atcshd are misrendered in a consistent way if texture compression is enabled. (Mesa git cf76edd, Linux 3.6-rc3, HD6770)
Created attachment 67489 [details] [review] [PATCH] st/mesa: don't use decompress_with_blit for cubemaps Does this patch help?
It does; the problem appears to be fixed.
Fixed with commit 0aecb174ce5d2d5c25e1076e8d0cdcb68e9a3b5c. Closing.
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