game debug output: [02/10/2012 19:15:47] [ShaderGL][shader_gl_parser.cpp(1512)] Shader material.basic_specular_at_ts validation failed [02/10/2012 19:15:47] [ShaderGL][shader_gl_parser.cpp(392)] Program <forwardskinning_pass_0> (material.basic_specular_at_ts) info log: error: linking with uncompiled shader [02/10/2012 19:15:47] [logger.cpp(72)] Shader material.basic_specular_at_ts link failed [02/10/2012 19:15:47] [logger.cpp(72)] GL_INVALID_OPERATION in glGetUniformLocation(program not linked) [02/10/2012 19:15:47] [logger.cpp(72)] GL_INVALID_OPERATION in glGetUniformLocation(program not linked) [02/10/2012 19:15:47] [logger.cpp(72)] GL_INVALID_OPERATION in glGetUniformLocation(program not linked) [02/10/2012 19:15:47] [logger.cpp(72)] GL_INVALID_OPERATION in glGetUniformLocation(program not linked) OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV770 OpenGL version string: 3.0 Mesa 9.1-devel (git-00d80b3) OpenGL shading language version string: 1.30 OpenGL extensions: i have an trace, if needed tell to upload it somewhere(is almost 60mb compressed)
It looks like they gave us a shader that wouldn't compile. Can you run with the environment variable MESA_GLSL=dump and attach the output? That will at least let us figure out whether the compilation failure is our fault or theirs.
ok, today when i get home i'll get a shader dump and post it thanks for your help
Created attachment 68289 [details] Shader dump requested attached shader dump
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