Bug 56519 - [r300g, bisected] piglit max-texture-size fails
Summary: [r300g, bisected] piglit max-texture-size fails
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r300 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords: regression
Depends on:
Blocks:
 
Reported: 2012-10-29 12:59 UTC by Pavel Ondračka
Modified: 2015-01-20 08:31 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
dmesg (67.97 KB, text/plain)
2012-10-29 12:59 UTC, Pavel Ondračka
Details

Description Pavel Ondračka 2012-10-29 12:59:25 UTC
Created attachment 69224 [details]
dmesg

There were some errors even before this commit but the test passed. There sre also some error messages in dmesg (attached).

Regression caused by e6eaa85a43616ba6f431276ab94a3b19dd524986
Author: Brian Paul <brianp@vmware.com>
Date:   Sat Sep 15 10:30:20 2012 -0600

    mesa: rework texture size error checking

./bin/max-texture-size -auto
r300: DRM version: 2.24.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 3347
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture image)
Unexpected GL error: 0x502
PIGLIT: {'result': 'fail' }

GPU:RV530
Kernel: 3.6.2-4.fc17.i686
mesa: 96ed6c90eff58ce030c39c2b4db6daf512586b34
Comment 1 Brian Paul 2012-10-29 13:51:23 UTC
Looks like the driver's failing to allocate a 4Kx4K RGBA32F texture, which would need 256MB of memory.  Maybe that exceeds some HW limit.  The driver probably needs to implement the pipe_screen::can_create_resource() function.
Comment 2 Pavel Ondračka 2015-01-20 08:31:42 UTC
All max-texture-size tests now either pass or skip.


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