Created attachment 69389 [details]
small trace of a (bad) menu rendering
Please find attached an apitrace's trace generated on an HD2000 x86 system.
The end of trace must show a menu selection (start at frame 228).
I didn't see any opengl error status and the trace replay fine on the following system:
1/ nvidia 9600GT with nouveau: mesa 9.0
2/ hd5770 with fglrx
Some extra information, the code is based on Nvidia CG toolkit. Textures are in the unfriendly format of the PS2 IE completely scrambled.
I noticed you're using floating point textures, which some builds of mesa may not have enabled. What does glxinfo say?
Texture float was enabled because the code check that the extension is supported on the beginning.
What is the expected visual result? I run the trace and I can see a small 'arrow-like' shape selector in left side of the menu pointing away from 'Start Game' option.
Yes exactly. The initial bug was on an old mesa. It was a high probability to be fixed. What is your GPU?
(In reply to comment #4)
> Yes exactly. The initial bug was on an old mesa. It was a high probability
> to be fixed. What is your GPU?
I was testing this on a Intel Sandybridge
Good news. So it was fixed with others bugs. Let's close the bug.