Created attachment 69839 [details] Hon garbage rendering Possibly affects other cards. I bisected and the first bad commit is eb44c36df842af010269eda1be77c4aea8ebe736 r600g: add initial cube map array support (v2). It either displays plain black or garbage textures. I tested with Heroes of Newerth and Unigine heaven.
Created attachment 69840 [details] Hon garbage rendering bis What is wrong with this bugzilla seeing a png as text/plain?..
with unigine heaven I get black textures even before this, I'm not sure what I could be going wrong running it here. I'm testing on a caicos but I don't think barts will be too much different.
some more questions: can you make clean? are these native apps or under wine?
What do you mean about make clean ? between each git bisect I did a git clean -fdx ant full rebuild. Both are native x64 apps. And I'm using LLVM compiler.
(In reply to comment #4) > And I'm using LLVM compiler. You'll need to use the old compiler for now. Disable the llvm compiler or set R600_LLVM=0.
Indeed, disabling the llvm compiler fixes the issue I'm facing.
Does it help if you set the following envvar with enabled llvm compiler? MESA_EXTENSION_OVERRIDE="-GL_ARB_texture_cube_map_array"
(In reply to comment #7) > Does it help if you set the following envvar with enabled llvm compiler? > > MESA_EXTENSION_OVERRIDE="-GL_ARB_texture_cube_map_array" No, it still fails to render correctly.
Is this still failing? I think Vincent fixed cube arrays with LLVM a while ago.
It is fixed ! I forgot about this report, sorry.
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