Bug 57918 - Amnesia causes shader compiler errors on RV350 with high graphics settings
Summary: Amnesia causes shader compiler errors on RV350 with high graphics settings
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r300 (show other bugs)
Version: git
Hardware: All Linux (All)
: medium normal
Assignee: Default DRI bug account
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Reported: 2012-12-05 18:16 UTC by Scott Moreau
Modified: 2019-09-18 18:51 UTC (History)
0 users

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Attachments
Amnesia output with RADEON_DEBUG=fp using Shadow Quality = High (1.13 MB, text/plain)
2012-12-05 18:16 UTC, Scott Moreau
Details

Description Scott Moreau 2012-12-05 18:16:25 UTC
Created attachment 71034 [details]
Amnesia output with RADEON_DEBUG=fp using Shadow Quality = High

Testing Amnesia on RV350, I've found that setting 'Shadow Quality' to 'High' in game settings causes the error:

r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions


More information:
Distro: Xubuntu 12.04 32bit
Kernel: 3.5.0-18-generic
Mesa: ec83535c83c748b067ecf4548e5396fef8719725
libtxc_dxtn.so installed


I have attached the output with RADEON_DEBUG=fp.
Comment 1 GitLab Migration User 2019-09-18 18:51:29 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/346.


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