Bug 62510 - [i965 1.0.2]Webgl conformance/uniforms/gl-uniform-arrays.html fail
Summary: [i965 1.0.2]Webgl conformance/uniforms/gl-uniform-arrays.html fail
Status: RESOLVED NOTOURBUG
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: unspecified
Hardware: All Linux (All)
: medium normal
Assignee: Ian Romanick
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2013-03-19 08:06 UTC by lu hua
Modified: 2016-05-27 07:44 UTC (History)
2 users (show)

See Also:
i915 platform:
i915 features:


Attachments

Description lu hua 2013-03-19 08:06:52 UTC
System Environment:
--------------------------
Arch:           86_64
Platform:       Ironlake
Libdrm:		(master)libdrm-2.4.42-7-g36a2daad2416ad55a859c483b0d7ed93a5eff6e0
Mesa:	(master)2da8ee16a8b126d15f34552916c77b203be326db
Xserver:(master)xorg-server-1.14.0-1-g5047810a4c20fab444b8c6eb146c55dcdb0d4219
Xf86_video_intel:(master)2.21.4-28-g16dac417c8049d65b3641e0f662865772faad61f
Cairo:		(master)c141615a7fa632a2435b49f3949ed1fc9962af1f
Libva:		(staging)0b07495fc24646b47952b8df7d4e6d2df2a0f72c
Libva_intel_driver:(staging)825c76ee544cd35cd459d86068f5301cd5319108
Kernel:	(drm-intel-nightly) 11084b07471a0b0a4379083e25e7b4f3414af3c3

Bug detailed description:
-------------------------
It fails on ironlake, sandybridge, ivybridge and haswell with mesa master branch and 9.1 branch. 
It fails on webgl conformance 1.0.2.
Following cases also fail on 1.0.2:
conformance/buffers/index-validation.html
conformance/context/constants.html
conformance/context/context-attributes-alpha-depth-stencil-antialias.html
conformance/extensions/oes-texture-float.html
conformance/extensions/webgl-compressed-texture-s3tc.html
conformance/glsl/literals/float_literal.vert.html
conformance/glsl/misc/attrib-location-length-limits.html
conformance/glsl/misc/glsl-long-variable-names.html
conformance/glsl/misc/shader-varying-packing-restrictions.html
conformance/glsl/misc/shader-with-256-character-identifier.frag.html
conformance/glsl/misc/shader-with-conditional-scoping.html
conformance/glsl/misc/shader-with-hex-int-constant-macro.html
conformance/glsl/misc/shader-with-non-reserved-words.html
conformance/glsl/misc/shader-with-reserved-words.html
conformance/glsl/misc/shader-with-similar-uniform-array-names.html
conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html
conformance/glsl/misc/shaders-with-varyings.html
conformance/glsl/misc/struct-nesting-exceeds-maximum.html
conformance/glsl/misc/uniform-location-length-limits.html
conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html
conformance/glsl/reserved/webgl_preprocessor_reserved.html
conformance/misc/functions-returning-strings.html
conformance/misc/object-deletion-behaviour.html
conformance/misc/webgl-specific.html
conformance/programs/gl-bind-attrib-location-long-names-test.html
conformance/renderbuffers/framebuffer-object-attachment.html
conformance/state/gl-enable-enum-test.html
conformance/state/gl-get-calls.html
conformance/textures/compressed-tex-image.html
conformance/textures/gl-get-tex-parameter.html
conformance/textures/gl-teximage.html
conformance/textures/tex-image-and-sub-image-2d-with-canvas-rgb565.html
conformance/textures/tex-image-and-sub-image-2d-with-canvas-rgba4444.html
conformance/textures/tex-image-and-sub-image-2d-with-canvas-rgba5551.html
conformance/textures/tex-image-and-sub-image-2d-with-image-data-rgb565.html
conformance/textures/tex-image-and-sub-image-2d-with-image-data-rgba4444.html
conformance/textures/tex-image-and-sub-image-2d-with-image-data-rgba5551.html
conformance/textures/tex-image-and-sub-image-2d-with-image-rgb565.html
conformance/textures/tex-image-and-sub-image-2d-with-image-rgba4444.html
conformance/textures/tex-image-and-sub-image-2d-with-image-rgba5551.html
conformance/textures/texture-sub-image-cube-maps.html
conformance/uniforms/gl-uniform-arrays.html
conformance/uniforms/gl-uniformmatrix4fv.html

output:
conformance/canvas/drawingbuffer-test.html (26 of 30 passed)
failed: gl.getParameter(gl.MAX_VIEWPORT_DIMS)[0] should be 8192. Was 0.
failed: gl.getParameter(gl.MAX_VIEWPORT_DIMS)[1] should be 8192. Was 0.
failed: gl.getParameter(gl.VIEWPORT)[2] should be 8224. Was 0.
failed: gl.getParameter(gl.VIEWPORT)[3] should be 8. Was 0.

messages:
WebGL Canvas.drawingBufferWidth,drawingBufferHeight Conformance Tests

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".


PASS context exists
PASS gl.drawingBufferWidth is gl.canvas.width
PASS gl.drawingBufferHeight is gl.canvas.height
MAX_VIEWPORT_DIMS: 8192, 8192
PASS maxSize[0] > 0 is true
PASS maxSize[1] > 0 is true

testing canvas width = 16, height = 32
PASS context exists
PASS gl.getParameter(gl.MAX_VIEWPORT_DIMS)[0] is maxSize[0]
PASS gl.getParameter(gl.MAX_VIEWPORT_DIMS)[1] is maxSize[1]
PASS gl.getParameter(gl.VIEWPORT)[0] is 0
PASS gl.getParameter(gl.VIEWPORT)[1] is 0
PASS gl.getParameter(gl.VIEWPORT)[2] is gl.drawingBufferWidth
PASS gl.getParameter(gl.VIEWPORT)[3] is gl.drawingBufferHeight

testing resizing canvas to width = 16, height = 32
PASS gl.getParameter(gl.VIEWPORT)[0] is oldViewport[0]
PASS gl.getParameter(gl.VIEWPORT)[1] is oldViewport[1]
PASS gl.getParameter(gl.VIEWPORT)[2] is oldViewport[2]
PASS gl.getParameter(gl.VIEWPORT)[3] is oldViewport[3]
PASS gl.getError() is gl.NO_ERROR

testing canvas width = 8224, height = 8
PASS context exists
FAIL gl.getParameter(gl.MAX_VIEWPORT_DIMS)[0] should be 8192. Was 0.
FAIL gl.getParameter(gl.MAX_VIEWPORT_DIMS)[1] should be 8192. Was 0.
PASS gl.getParameter(gl.VIEWPORT)[0] is 0
PASS gl.getParameter(gl.VIEWPORT)[1] is 0
FAIL gl.getParameter(gl.VIEWPORT)[2] should be 8224. Was 0.
FAIL gl.getParameter(gl.VIEWPORT)[3] should be 8. Was 0.

testing resizing canvas to width = 8224, height = 8
PASS gl.getParameter(gl.VIEWPORT)[0] is oldViewport[0]
PASS gl.getParameter(gl.VIEWPORT)[1] is oldViewport[1]
PASS gl.getParameter(gl.VIEWPORT)[2] is oldViewport[2]
PASS gl.getParameter(gl.VIEWPORT)[3] is oldViewport[3]
PASS gl.getError() is gl.NO_ERROR

PASS successfullyParsed is true

TEST COMPLETE

Reproduce steps:
----------------
1. start X
2.  https://www.khronos.org/registry/webgl/conformance-suites/1.0.2/webgl-conformance-tests.html run: conformance/canvas/drawingbuffer-test.html
Comment 1 Eric Anholt 2013-05-28 21:50:58 UTC
This also passes for me with chromium and mesa master on ivb.  Browser details required.
Comment 2 lu hua 2013-05-29 02:48:31 UTC
Update chrome to version 27.0.1453.73.Following cases still fail:
conformance/glsl/functions/glsl-function-acos.html
conformance/glsl/functions/glsl-function-asin.html
conformance/glsl/functions/glsl-function-atan-xy.html
conformance/glsl/functions/glsl-function-atan.html
conformance/glsl/functions/glsl-function-cos.html
conformance/glsl/functions/glsl-function-sin.html
conformance/glsl/functions/glsl-function-smoothstep-float.html
conformance/glsl/literals/float_literal.vert.html
conformance/glsl/misc/shader-varying-packing-restrictions.html
conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html
conformance/glsl/misc/shaders-with-varyings.html
conformance/glsl/samplers/glsl-function-texture2dlod.html
conformance/glsl/variables/glsl-built-ins.html
conformance/uniforms/gl-uniform-arrays.html
Comment 3 Ian Romanick 2014-12-17 20:00:26 UTC
Are you still able to reproduce this?
Comment 4 lu hua 2014-12-19 07:18:02 UTC
Test on IVB with latest mesa master branch. conformance/uniforms/gl-uniform-arrays.html still fails.
Comment 5 Ian Romanick 2014-12-19 19:49:54 UTC
Okay.  I just tried with Mesa master (e06b077) and Firefox 26, and this test passes.

As was requested over a year ago, we need more details about your browser and its configuration.
Comment 6 lu hua 2014-12-23 07:18:54 UTC
(In reply to Ian Romanick from comment #5)
> Okay.  I just tried with Mesa master (e06b077) and Firefox 26, and this test
> passes.
> 
> As was requested over a year ago, we need more details about your browser
> and its configuration.

I test conformance/uniforms/gl-uniform-arrays.html on latest mesa master branch and chrome 39. I will test full webglc case.
Comment 7 lu hua 2014-12-24 05:58:18 UTC
Test on HSW with the latest Mesa master branch and 10.4(5fe79b0b127). Chrome version is 39.

Following cases fail on both master and 10.4 branch:
conformance/extensions/webgl-debug-shaders.html
conformance/glsl/misc/shader-varying-packing-restrictions.html
conformance/glsl/literals/float_literal.vert.html
conformance/glsl/misc/shaders-with-varyings.html
conformance/misc/webgl-specific.html
conformance/ogles/mustpass.run.txt
conformance/typedarrays/array-unit-tests.html
Comment 8 Alejandro Piñeiro (freenode IRC: apinheiro) 2016-02-18 11:01:44 UTC
(In reply to lu hua from comment #7)
> Test on HSW with the latest Mesa master branch and 10.4(5fe79b0b127). Chrome
> version is 39.

I tested it with ubuntu 15.10 mesa (11.0.2) and current master (git-edf774b) on both Chromium (Chromium 48.0.2564.82 Ubuntu 15.10) and Chrome (Google Chrome 48.0.2564.109). Didn't try with Firefox, as comment #5 mentions that was working properly.

> Following cases fail on both master and 10.4 branch:
> conformance/extensions/webgl-debug-shaders.html
> conformance/glsl/misc/shader-varying-packing-restrictions.html
> conformance/glsl/literals/float_literal.vert.html
> conformance/glsl/misc/shaders-with-varyings.html
> conformance/misc/webgl-specific.html
> conformance/ogles/mustpass.run.txt
> conformance/typedarrays/array-unit-tests.html

Now the tests failing are:
conformance/glsl/literals/float_literal.vert.html: 1 tests failed
conformance/limits/gl-min-textures.html: 2 tests failed

float-literal was present on comment #7 list, gl-min-textures not.

In both cases, they are failing because the shaders are wrong on version #130, as google-chrome expose the webgl shaders with that version. But WebGL 1.0 specifies OpenGL ES 1.0 [1], and those shaders are correct with #version 100. 

Going to the details:

* float-literal is failing because the vertex shader doesn't write on gl_Position. This is allowed on OpenGL ES 1.0. See the spec, section 10.13 [2]

There is a piglit test handling this scenario, that properly passes:
./bin/shader_runner_gles2 ./tests/spec/glsl-es-1.00/linker/glsl-no-glposition.shader_test -auto

* gl-min-textures is failing because it is accessing a sampler array with a constant-index-expression. This is allowed on OpengGL ES 1.0. See the spec, Appendix A [2]

There is a piglit test handling this scenario, that properly passes:
./bin/glslparsertest_gles2 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag pass 1.00

FWIW, gl-min-textures passes properly using epiphany browser.

With all this in mind, I think that it would be safe to close the bug as NOTOURBUG, as the problem is caused by the glsl version specified by chrome when exporting the shaders. But I would let people give his opinion, just in case.

[1] https://www.khronos.org/registry/webgl/specs/1.0/#4.3
[2] https://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf
Comment 9 Alejandro Piñeiro (freenode IRC: apinheiro) 2016-05-27 07:44:09 UTC
(In reply to Alejandro Piñeiro (freenode IRC: apinheiro) from comment #8)
 
> With all this in mind, I think that it would be safe to close the bug as
> NOTOURBUG, as the problem is caused by the glsl version specified by chrome
> when exporting the shaders. But I would let people give his opinion, just in
> case.

Three months without answer. I think that it would be better to close it as I explained on comment 8. Reopen if the issue persists.


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