I am getting a reproduceable lockup with Prboom-Plus (Its a doom game engine) when there is loads of monsters on screen, it seems to lock, starting with R600_HYPERZ=false negates the lock up. Card is a Evergreen Juniper (XFX HD6770 1GB) how to reproduce, start prboom with doom2.wad and the files and demos from here http://www.doomworld.com/idgames/index.php?id=12597 (Deus Vault) also you will require the non-free doom2.wad file from the game. and play the demo with this command from inside the unzipped dir. prboom-plus -file DV.wad -fastdemo PRBoom\ 2.2.4\ Demos/DV01-UVMAX2.lmp at some point when the player drops down a shaft to a room with many monsters it will lock does this everytime. OS is Mageia 3 Beta 4, with Mesa 9.1.1 Xorg 1.13.3 and kernel 3.8.3
Please check if below patch fix the issue: http://people.freedesktop.org/~glisse/0001-r600g-force-full-cache-for-hyperz.patch
Closing pushed to master and going to push to 9.1
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