Bug 62967 - Game Dungeon Defenders crash my whole system.
Summary: Game Dungeon Defenders crash my whole system.
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: 9.0
Hardware: x86-64 (AMD64) All
: medium normal
Assignee: Default DRI bug account
QA Contact:
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Reported: 2013-03-31 16:45 UTC by Lucas
Modified: 2016-07-15 04:01 UTC (History)
0 users

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i915 platform:
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Attachments
glxinfo output (25.41 KB, text/plain)
2013-03-31 16:45 UTC, Lucas
Details

Description Lucas 2013-03-31 16:45:58 UTC
Created attachment 77255 [details]
glxinfo output

When I run Dungeon Defenders, the game window pops up and the first intro animation runs very slowly (a red logo building in front of a white backgroud), then at the second animation, a seeming magic circle with purple fire, my computer halts and freezes completely, and I have to reboot.
Comment 1 Alex Deucher 2013-04-01 12:49:10 UTC
Please attach your xorg log and dmesg output.  Is this a regression?  Does a newer version of mesa fix the issue?
Comment 2 Thomas Lindroth 2013-04-01 15:20:56 UTC
There is an upstream bug about this problem here. https://bugzilla.icculus.org/show_bug.cgi?id=5895
Seems like it runs fine on the closed drivers.

The game freeze for several seconds during the intro as the game does about 6000 calls to glCompileShader. Here is an apitrace of the intro. https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2
glretrace will segfault while playing it back in r600_dri.so during a call to glDrawRangeElements. I couldn't get a backtrace because of corrupt stack. Playing back the trace with softpipe will not segfault but it will have the drawing errors.

Mesa-9.1 and git from a few days ago both got the problem. 3.8.4 kernel, juniper hardware.
Option "ColorTiling" "true"
Option "ColorTiling2D" "true"
Option "SwapbuffersWait" "false"
Option "EnablePageFlip" "true"
Comment 3 Thomas Lindroth 2013-05-20 13:17:08 UTC
This game is now fully playable for me with the latest git drivers.


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