Created attachment 78204 [details]
image of the corruption
after update today to enable 2dcolortling UVD show extreme corruption
01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Cape Verde XT [Radeon HD 7770 GHz Edition]
Git llvm-compiler Opencl
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CAPE VERDE
OpenGL version string: 2.1 Mesa 9.2.0 (git-d0e9aaa)
OpenGL shading language version string: 1.20
clean of CS errors
clean of CS or any errors on Mplayer2
3.3 svn same mesa day with r600 support
kernel a5gfd drm-next-3.10-wip
Fix: can't find any even disable colortiling and colortiling2D corruption persist
if someone can direct me in how to debug VDPAU i could provide more helpful information
Attached image showing corruption:
additionally not related to this issue but persistant since im testing:
Mpeg1 is corrupted always
divx present minimal corruption
h264 + VC1 black screen[maybe 10bit]
WMV.X hang gpu
could be this patch too radeonsi: add support for compressed texture v2
or this one st/mesa: optionally apply texture swizzle to border color v2
That just looks like incorrect tilling parameters, what did you do to trigger that?
Did you update anything? Different parameters?
i just emerged mesa/drm/llvm git i did not modify the source code
you need any additional info or debug info on this issue (please include instructions)??
Created attachment 78408 [details] [review]
Oh sorry, the fix is on the maillinglist for over a week. Just forgotten to attach it to this bugreport as well.
very nice thx, ill test tonight and share the result, thank you very much for your time
effectively this patch restore UVD to its previous state, thx
on another subject since the begin Mpeg1 and WMV3 does not work [mpeg1 green block and random color blocks dancing ] and WMV3[blackscreen and few secs later high chance of hard lock]
h264, divx and Mpeg2 works peachy so far, should i open another bug report? you need any info or example or debug info?
again thanks for your dedication
If you got other bugs then please open up a new bug report.