mesa: 869c5d438f137b2c6b9aec1dddc00bfa64f36621 (master) piglit arb_uniform_buffer_object-maxuniformblocksize fs regressed on softpipe and llvmpipe. $ ./bin/arb_uniform_buffer_object-maxuniformblocksize fs -auto Mesa warning: failed to remap glClampColorARB Mesa warning: failed to remap glTexBufferARB Mesa warning: failed to remap glFramebufferTextureARB Mesa warning: failed to remap glVertexAttribDivisorARB Mesa warning: failed to remap glProgramParameteriARB Max uniform block size: 65536 Testing FS with uniform block vec4 v[4096] Failed to link: error: Too many fragment shader uniform components Failed to link with uniform block vec4 v[4096] PIGLIT: {'result': 'fail' } 614ee25077b7ffafeb87b22563d01856824fb4bc is the first bad commit commit 614ee25077b7ffafeb87b22563d01856824fb4bc Author: Marek Olšák <maraeo@gmail.com> Date: Thu May 2 02:38:43 2013 +0200 st/mesa: initialize all program constants and UBO limits Also simplify UBO support checking. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Brian Paul <brianp@vmware.com> :040000 040000 43469d74b142c9f8cc68e07142a952dd73c6298d bd3bffda50371f7e9f646dda596077eb828ec3be M src bisect run success
mesa: fc25956badb8e1932cc19d8c97b4be16e92dfc65 (master 10.2.0-devel) arb_uniform_buffer_object-maxuniformblocksize fs passes on softpipe now but still fails on llvmpipe.
Seems to work here now.
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