WoW has started crashing with my Hd6450. A "git bisect" pinpoints this commit: 862f69fbe1e54e0e9a3c439450a14f0319648b60 is the first bad commit commit 862f69fbe1e54e0e9a3c439450a14f0319648b60 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Jun 30 14:57:17 2013 +0200 r600g: don't call buffer_wait in buffer_mmap_sync_with_rings The winsys should do this, because it measures how much time we spend in buffer_map doing synchronization, which can be viewed with the gallium HUD. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> :040000 040000 7443defc91af969379873fc85698e78cc0731b12 9a18818193c561b6aff233efc290f7655924cbd1 M src WoW's own crash dump analysis is attached, but the relevant part appears to be: --- Thread ID: 74 [Current Thread] --- 00007FEEB939E2AD radeon_get_reloc+45 (0000000000000000,0000000000000000,0000000000000000,0000000000000000) 00007FEEB939D6C7 radeon_bo_map+551 (0000000000000000,0000000000000000,0000000000000000,0000000000000000) 00007FEEB933C89B r600_buffer_transfer_map+107 (0000000000000000,0000000000000000,0000000000000000,0000000000000000) 00007FEEB917A0D7 st_bufferobj_get_subdata+119 (0000000000000000,000 (It turns out that I was running WoW in DXD9 mode rather than OpenGL mode, but it still shouldn't have crashed.)
Created attachment 82348 [details] Crash dump analysis
Created attachment 82349 [details] dmesg output
This should be fixed by: http://cgit.freedesktop.org/mesa/mesa/commit/?id=06b38dbab287026625de302e80e9806db206c43e
Yes, that works. Thanks.
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