I just tried sb backend with GTA IV on wine and must say that it works better than llvm. With llvm I have black rectangle instead of car lights and same with water. Also I seen some flashing textures.When enable R600_DEBUG-sb,nollvm game run little faster and without graphics problem. Kernel 3.10 wine 1.6rc5 mesa - git compiled with : --prefix=/usr \ --sysconfdir=/etc \ --with-dri-driverdir=/usr/lib/xorg/modules/dri \ --with-gallium-drivers=r600 \ --with-dri-drivers= \ --with-llvm-shared-libs \ --enable-gallium-llvm \ --enable-r600-llvm-compiler \ --enable-xvmc \ --enable-egl \ --enable-gallium-egl \ --with-egl-platforms=x11,drm,wayland \ --enable-shared-glapi \ --enable-gbm \ --enable-glx-tls \ --enable-opencl \ --disable-debug \ --disable-osmesa \ --enable-gles1 \ --enable-gles2 \ --enable-texture-float \ --disable-xa \ --enable-vdpau \
Do you have some screenshot ?
Tested with: mesa-git from now 19-08-2013 kernel 3.11rc5 libdrm-git xorg-server-git xf86-video-ati-git llvm-3.3 runing on up to dater arch linux x64 As you can see on pictures sb,nollvm are the best all seems to be good. On llvm backend there are several problems including: -flashing textures on wheel parts -bad light at night (white sky) and reflections on shyining parts -black rectangles on back lights on cars -black circles instead of lights on the front (of car) -black water no textures,reflections etc. When we use sb+llvm there is only one problem I mean there is white sky completly at night an this genetates strange reflections as you can see on sb+llvm pictures
Created attachment 84256 [details] llvm backend
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Is this still an issue?
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