mesa: 637e6a0aa8e5920965a0720673e11622786e86ed (master) $ ./bin/point-line-no-cull -auto Error: AA Point culled by GL_CULL_FACE = GL_FRONT Error: AA Point culled by GL_CULL_FACE = GL_BACK Error: AA Point culled by GL_CULL_FACE = GL_FRONT_AND_BACK Error: AA Point not drawn because of polygon stipple. Error: AA Line not drawn because of polygon mode. PIGLIT: {'result': 'fail' } 57cd3267782fcf92d1e7d772760956516d4367df is the first bad commit commit 57cd3267782fcf92d1e7d772760956516d4367df Author: Zack Rusin <zackr@vmware.com> Date: Tue Aug 6 20:24:26 2013 -0400 draw: cleanup the extra attribs Before inserting new front face and prim id outputs cleanup the old extra outputs, otherwise our cache will use previous output slots which will break as soon as outputs of the current shader don't match the last. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> :040000 040000 621d0195174a3ea6eb39f4e7d4cc0439827863b0 5d515c665ac8a24bd364b0879a52f84d0b675bd0 M src bisect run success
mesa: 5a51c1b01a16d3256f9769a76d8293fea5853b1f (master) piglit point-line-no-cull passes on llvmpipe now.
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